Description et exploitations des traces du logiciel dalgèbre Aplusix
Cet article porte sur lemploi de traces dans un contexte éducatif et sur leur utilisation dans un EIAH. La première partie présente le logiciel Aplusix, un micromonde pour l'apprentissage de l'algèbre qui permet lenregistrement de productions délèves, comme celles obtenues dans l'environnement classique papier, mais comportant de plus d'autres informations, comme le temps, les hésitations, les corrections. Ce recueil produit une trace brute qui représente une modélisation comporte
Do students ideas about the antigen-antibody reaction change when they are gathered to design an exp
This study is a preliminary work before the development of the CoPEX software that
helps students and teachers to design experimental procedure. To this date, there are no
other intelligent learning environments for this task. An experiment was done in two
high schools during an immunology course (a lecture and a practical work). It is done in
ecological conditions during a laboratory session with students majoring in science
(ISCED level 3A-16/18 years old). Students designed (imagined, wrote a
Purpose and design of an ePortfolio
The focus of this contribution is the relationship between the purpose to use an ePortfolio and its design. By highlighting the relationship between purposes and design of an ePortfolio, we want to present a framework that gives directives to use an ePortfolio in an educational context. When used for lifelong learning and / or assessment for learning, student-ownership and reflection are important characteristics. When used for accreditation (=assessment of learning) the use of standar
Making online-courses more learner centred, more learner drivenand more social
This contribution focuses the question if is it possible at all to follow eLearning 2.0 paradigm using a state of the art learning management system or do we have to replace well established tools in order to advance eLearning. How can teachers develop their online courses regarding to eLearning 2.0 perceptions? During the last years the author tried to enhance her online courses to make them more learner centred, learner driven and social. Her substantial experiences are summarized.
Digital astronomy in education
What causes seasons? Why day and night durations are so different with seasons alternation? Why the position of the full moon seems directed to the south in summer while it seems directed to the north in winter? It is the purpose of this computer simulation to provide an interactive application, programmed in Java language to explore the issues related to the above questions.
Remote engineering implies a new strategy of assessment?
When we spoken about remote engineering as a new methodology used in the cyberspace with the final goal of the teaching/learning improvement and cost sharing, we are obliged to approach all of the process sides. Assessment is one of these sides and there is considered the most powerful tool for illustration, in the qualitative and quantitative ways, the learners responds at educational objectives offered by the remote engineering learning environment. In the present paper the authors have the in
The comparative study of the ICT collaborative environments in master courses ITC Euromaster and A/E
ICT collaborative environments surpasses old practices with drawing learning closer to a real life with interactivity and authenticity of real world problems in learning and consequently reducing de-contextualization in the learning process. Contemporary educational ICT usage in learning processes is student-centred. In 1993 University of Stanford (USA) started an ICT supported distance learning course named Architecture/Engineering/Construction Computer Integrated Global Teamwork Course (AEC Gl
Digital literacy towards a re description of literacy for the digital learning environments
The concepts of digital literacy and digital competence are the focus in this paper. The paper will argue that the traditional concepts regarding literacy need to be re described and augmented when faced with the challenges and affordances of the digital learning environments. The paper will suggest a theoretical framework for how to understand the ways in which young people include digital technologies into their social and cultural practices. Some examples from the empirical material w
Interactive Collaborative Books
Books are one of the most important tools to convey knowledge, they survived to be a convenient and portable source of information. On the other side, Electronic books (e-books) are playing a big role in attracting a huge number of readers, but still paper books are preferable by many people due to some drawbacks in e-books. Yet, Interactive books combines all positive features in ordinary books as well as e-books, the author is introducing a new Interactive Collaborative book that might change
The role of animated pedagogical agents in scenario-based language e-learning: a case-study
Scenario-based language e-learning (SBeL) is focused on contextual learning, since it uses authentic activities that can improve communication skills. This paper reports a case-study that proposes the use of animated pedagogical agents (APAs) in a Brazilian Portuguese web-based course built under a mix of task- and scenario-based approaches. Its main purpose is to discuss how APAs can be used to improve students communicative skills, cultural awareness and level of interaction with courses c
How users behave in a combined community/content environment
Currently, combined community/content environments gain increasing importance in different areas of life, ranging from private to educational to corporate contexts. However, since they are still a novel achievement it is not so clear how they should be organised in order to their successful operation. For gaining a deeper insight in what makes such an environment work, the authors systematically analysed two public environments by evaluating user data and an online questionnaire covering the fol
ICT use in school: vision and performance measures
The implementation of ICT in schools requires a vision on ICT use in school, the formulation of clear strategic goals, and the planning and organisation of the use of ICT in school.
The pursued goals are those points we want to reach for the learner by setting up ICT use in school. At the same time the pursued goals are the results of using ICT as expected by the stakeholders, being the learner, the teacher, the ICT coordinator, and on an indirect way the parents, the environment and the funding
The framework for easy intelligent tutor programs creation
In this paper the framework for intelligent tutor programs creation is described. It separates the logical part of tutor program and technical parts like user interface, database connectivity, etc. The intelligent program is built in specially developed graphical tool by means of performing primitive actions to create task model as a graph with states and conditional transitions. So it may be composed by a teacher with base programming skills.
Streaming media as an alternative to direct student instruction for performing science experiments
In the present paper a comparison between the ideas of two groups of students, both of which were taught the same physics laboratory curriculum but using two different instruction approaches is presented. The experimental group was asked to watch some videos including the associated links to Physics theory explaining the phenomena to be observed, gather the information needed and then perform the experiments involved, while the control group followed the traditional lab teaching practice. The ai
Intelligent Computer Teacher in E-Learning Systems
Intelligent computer teacher and appropriate simulated learning environment were elaborated ensuring high quality individualization of learning process. Individualization of learning process is realized in two ways. Learners can use node points structure for selection of their own learning path ensuring individualization of learning process. Intelligent computer teacher ( by the use of artificial intelligence means) can adapt to learners knowledge and abilities ensuring also individualization of
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Observing Open E-Learning Content: A Roadmap for Educational Policy and Institutions and Hands-
This presentation is concerned with Open Educational Resources and Practices, based on findings of the EU-project Open eLearning Content Observatory Services (OLCOS). We present the results of a study on the European OER landscape, which explores the possible pathways towards a higher level of production, sharing and usage of OER and provides an orientation as well as recommendations on possible measures and actions to support decision making at the level of educational policy and institutio
Learning with the Web 2.0: The Encyclopedia of Life
In the 1990s, the World Wide Web has revolutionized the way in which knowledge seekers satisfy their thirst for knowledge. During the recent years, a technological and social paradigm shift called Web 2.0 attracted a lot of attention in the Internet community and is considered a major evolution of the web. New online applications make it easier for individuals to learn, using the vast information provided by the Internet and the collective intelligence of its users. The Encyclopedia of Life, a g
Analysis of three different models used to acquire three e-learning solutions at the same university
The Universtiy of Pretoria has been using an electronic assessment system since 1991 and a learning management system (LMS) since 1998. Both systems required urgent upgrading. In 2003 a further need arose in the Faculty of Health Sciences, for an electronic portfolio system. The Department for Education Innovation has thus implemented three new systems during the past three years: a new electronic assessment system, an upgraded LMS, and an electronic portfolio system. This paper analyzes the adv
An adaptive learning environment in DICE system with TDD model
We introduce an adaptive learning environment named DALM (DICE adaptive learning model) based on DICE test-driven development (TDD) model that was implemented in a parse-tree based automatic on-line grader. In our opinion, there are three variables in DALM. The individual differences (I) classify the learners into several groups. The training method (T) that equivalent to TDD model in DICE can be controlled by DICE system. The learning outcome (O) presents the learning performance of learners wi
Telstra's Next G Network: Event Management of Australia-Wide Wireless Network Training Solutions
The Next G network is Telstra's next generation wireless broadband network, bringing high-speed broadband to mobile phones and laptops across Australia. All Telstra mobile customers - city or country - will have access to the same retail suite of services, whether it is the traditional mobile phone call, new video and entertainment services, or wireless broadband internet.
One of the major challenges for Telstra in successfully rolling out the new national network is the ability to successful