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  • The SPLINT 3D Visualisation Lab


    Sir Clive Granger Building


    Trent Building

    SPLINT consortium site [more]

    UCL's spatial literacy site [more]

    DELVE - [more]

    Other CETLS - [more]

     

    Visualisation

    The SPLINT 3D Visualisation Theatre

    The SPLINT bid funded the installation of a 3D visualisation theatre within the Sir Clive Granger Building at the University of Nottingham. The facility enables projection of a stereo image across a 5m x 2.5m screen. Up to 35 viewers wearing polarised glasses can experience the 3D virtual world on screen. The setup is joystick enabled so that a user in the room can control the viewpoint and viewing direction, and interact with the screen environment. The setup also has a facility to link up with mobile devices within the lab, via bluetooth, in order to present location based information relating to the main screen on PDAs, tablets or laptops. This can also be used as a 'virtual data logger' to record information about places visited in the 3D virtual world.

    The virtual environments currently under development at Nottingham are the field sites used by the taught postgraduate and undergraduate students. These are the University of Nottingham campus, as an example of an urban environment, and the Newlands Valley in the Lake District, as an example of a rural environment.

    The visualisation theatre will be used for various purposes within SPLINT:

    Technical Aspects of the Theatre

    The SPLINT theatre is powered by a distributed rendering cluster of 5 PCs. 4 PCs render the realtime VR images to the 4 projectors mounted on the theatre ceiling, and one controls the blurring together of the central portion. The overall effect is to produce a fullscreen view for each of the viewers eyes, allowing them to perceive a 3D version of the scene.

    The scene itself is created using software developed for the simulation of aircraft flights. Multigen Vega [more], when combined with Bionatics Blueberry [more] allows creation of highly detailed landscapes with vegetation, buildings, water and terrain. The software works by using multiple levels of detail within the models and their accompanying textures, and only loading the highest detail versions of aspects closest to the viewer. This allows the software to create realism in the landscape without overloading the processors behind their production.

    View a schematic diagram of the visualisation theatre [here]