The Influence of VR/AR Real-Time Design System to Architectural Pedagogy & Pedagogic Models of the Future
The aim of this research is to explore how communication between students and tutors could be improved and enhanced through the use of VR and AR. There are currently massive amounts of new teaching methods and tools that have emerged and keep on emerging due to lockdowns and the absence of the studio environment. Tutors and students have to resort to online education with the tools and facilities that are issued by faculty and hardware available at home. One of the main issues affecting the delivery of education is the lack of efficiency, engagement, and clarity in communication between student and tutor. This new era of the education system brings about many challenges and urgency to assimilate technology to everyday teaching more so to the field of studies involving art and design. The main challenges occur from lack of testing, direction, and knowledge due to the absence of preparations, foundations, and fundamentals towards such an unlikely and unpredictable scenario.
This research explores the issues and needs for possible implementations of VR and AR-based technologies in architectural education. Communication in architectural education is a key factor to success and the introduction of such technology has the potential to bring it to new depths and provide new means of exploration. This research pursues the idea that communication achieved in virtual space with interactive models and/or projected in augmented reality with virtual models can enhance efficiency and engagement of students, while also providing a solution to the absences of studio space in online education.
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