This project examines audience use of, and attitudes towards, the development of ‘secondary screens’ (laptops, smartphones and tablet computers) and ancillary multi-platform content in association with television, film and gaming (mobi/webisodes, web-based games, behind the scenes content or interviews and social networking). It aims to understand:
We are currently in the process of outlining a further set of recommendations to:
The University of Nottingham
Nottingham, NG7 2RD
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