Thinking Systematically -- Grade 6 (Japan)
"Thinking Systematically" teaches students to find the value of two quantities that satisfy two conditions. Students are asked to determine the number of pencils and ballpoint pens bought if the total number of items purchased was 10 and the total price was 460 yen.
Multiplication Algorithm Grade 3 (Japan)
The lesson was taught by Hideyuki Muramoto with support of Kazuyoshi Okubo.
This 50-minute research lesson was presented at Sapporo City Maruyama Elementary School to a class of 40 third grade students. It is the fourth of a sequence of 13 lessons. The preceding lesson considered the product 20 times 3 and the children were encouraged to calculate the number of black circles in the array below. In the figure the total is (10 times 3) plus (10 times 3), which is 30+30, giving 60.
Do I Have a Window Seat or an Aisle Seat? - Grade 5 (Japan)
This research lesson was taught by Yutaka Hase. The double period lesson was presented at Shinjuku-Kuritsu Ichigaya Elementary School to a class of 40 fifth grade students. It is the third of a sequence of 3 lessons. The main focus of this unit is helping students understand that whole numbers can be categorized into several sets through the instruction of even and odd numbers. In this lesson, for the expansion of the topic on even and odd numbers, the lesson planning group decided to include ca
Classroom Innovations through Lesson Study
Classroom Innovations through Lesson Study is an APEC EDNET Project that aims to improve the quality of education in the area of Mathematics. This project is sponsored by APEC Members Japan and Thailand. The APEC-Tsukuba International Conference III was broadcast live from Tokyo, December 9-10, 2007. The project has produced useful papers describing mathematical thinking, lesson videos of classroom instruction.
This project focuses on Lesson Study with the goal of improving the quality of educat
Area of the Circle - Grade 5 (Japan)
This lesson teaches students how to calculate the area of a circle by cutting the circle into sectors and rearranging those sectors into approximate shapes with known areas, such as a parallelogram.
Discover Babylon
Targeted at ages 8-14, Discover Babylon© will use sophisticated video gaming strategies and realistic digital environments to engage the learner in challenges and mysteries that can only be solved through developing an understanding of Mesopotamian society, business practices, and trade.
AP Statistics Curriculum 2007
This is an Internet-based E-Book for advanced-placement (AP) statistics educational curriculum. The E-Book is initially developed by the UCLA Statistics Online Computational Resource (SOCR), however, all statistics instructors, researchers and educators are encouraged to contribute to this effort and improve the content of these learning materials.
Elementary Partial Differential Equations and Applications
This book grew out of a two-quarter sequence of undergraduate courses offered at the University of California (UCSB), for science majors, engineers and mathematicians. These courses along with a two-quarter sequence on ordinary differential equations (ODEs) and dynamical systems constitute the applied mathematics courses for the Program in Scientific Computations, a joint program between the mathematics department and the College of Engineering at UCSB.
The Great Plant Escape
Each of the lessons in this program is interdisciplinary, designed to introduce students to plant science and increase their understanding of how foods grow. Activities enhance student's math, science, language arts, social studies, music and art. You have many options in this program. Choose any or all of the suggested activities for your class. Many activities are for students to work independently and some are for group work.
A Course In Algebraic Number Theory
This is a text for a basic course in algebraic number theory.
Where in the World? Understanding Latitude and Longitude
Students play a grid-based game and devise clues to help classmates locate spots on the globe. In doing so, they come to recognize the value of using latitude and longitude for identifying locations.
Predicting the Greening of Spring with Red Emperor Tulips
As the earth revolves around the sun in its annual cycle we experience seasonal change. Where will spring arrive first? What kind of patterns will we see as the wave of spring progresses? Start in the fall to think about these questions, and make some predictions. Then in the spring revisit your predictions with each Journey North news update and real-time map.
Predicting the Route of the Monarch's Spring Migration
As the monarchs pour out of Mexico in the spring, where do you think they will arrive first, and what pathway do you suppose they will travel? Think about this question and make some predictions as you watch the butterflies spread throughout their northern breeding range. Then form a hypothesis as to why the monarchs travel where they do.
Practice With Latitude and Longitude
In this lesson students find their own homes on Google maps and determine their precise latitude and longitude coordinates. They learn how to pinpoint the location visually and then move north, east, south, or west on the map by changing latitude and longitude values.
Journey North Map Basics
This teacher's lesson explains how to access and use updated Journey North maps and related data.
How Does a Migration Move Forward?
As students gather and review migration data, they calculate how fast and far a migration travels and ponder what influences its progression.
Choosing Random Samples: Mapping Data Made Manageable
Students explore how to chose random samples as they map Journey North data.
Time Tracker
Time Tracker teaches young children how to tell time using an analog clock. There are ten educational levels ranging from simple hour hand manipulation to complex double-digit subtraction. Upper level equations show a deactivated clock representing the "current" time in conjunction with the main active play clock representing the "configurable" time. Time Tracker uses dynamic leveling algorithm to adjust to the child's ability.
Balance Keeper
Balance Keeper is an educational tool that helps children practice addition, subtraction, logical thinking, and basic algebra. The purpose of the game is to balance the scale by clicking and dragging weights. Complex problems consist of unknown mystery weights. Through deductive reasoning and trial and error techniques, a child can determine these unmarked weights. Balance Keeper implements fifteen skill levels that automatically adjust in difficulty. Mastering all the levels will definitely jum
Generating Functionology
This book is about generating functions and some of their uses in discrete mathematics. The subject is so vast that the author has not attempted to give a comprehensive discussion, but to communicate some of the main ideas.