SmatBook – a vision for the future e-book
This paper presents a vision for the future of the e-books as part of the growing collective intelligence. The vision entails further development of technologies that will facilitate the creation and use of a new generation of ‘smart’ books: e-books that are evolving, highly interactive, customisable, adaptable, intelligent, and furnished with a rich set of collaborative authoring and reading support services. The proposed set of tools will be integrated into an intelligent framework for colla
Author(s): Koychev Ivan,Nikolov Roumen,Dicheva Darina

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STELLAR European Research Network of Excellence in Technology Enhanced Learning
Starting February 1st, 2009, the European Union is supporting a new Network of Excellence in Technology Enhanced Learning called STELLAR (Sustaining Technology Enhanced Learning Large-scale multidisciplinary Research). STELLAR represents the effort of the leading European institutions and projects in Technology-Enhanced Learning (TEL) to unify their diverse community. This Network of Excellence is motivated by the need for European research on TEL to build upon, synergize and extend the valuable
Author(s): Gillet Denis,Scott Peter,Sutherland Rosamund

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Scoping a vision for formative e-assessment: a project report for JISC
Assessment is an integral part of teaching and learning. If the relationship between teaching and learning were causal, i.e. if students always mastered the intended learning outcomes of a particular sequence of instruction, assessment would be superfluous. Experience and research suggest this is not the case: what is learnt can often be quite different from what is taught. Formative assessment is motivated by a concern with the elicitation of relevant information about student understanding and
Author(s): Pachler Norbert,Mellar Harvey,Daly Caroline,Mor Yi

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Web Based Catalogue of Online Experiments
A knowledge base of online experiments was built. It is a kind of catalogue describing online experiments used for educational purposes. Metadata for describing this special kind of learning resources and analysis of experiments available in the catalogue (both virtual and remote) are presented in this paper. Examples of online lab experiments and exercises are developed by different European universities are also described.,Research report of the ProLearn Network of Excellence (IST 507310), Del
Author(s): Babich Alexander,Hagge Nils,Gillet Denis,Faltin Ni

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SECI-based Professional Learning Process Framework
This deliverable focuses on the link between individual and organizational learning based on the interaction processes at the workplace, and key implications for personal and organizational knowledge management as they relate to organizational performance. Building on the results from PROLEARN D5.3, which introduced the SECI process framework, we here modify the SECI model so that it better fits the observed interaction processes that go on between employees at the workplace. The aim is to captu
Author(s): Naeve Ambjörn,Palmér Matthias,Nilsson Mikael,Ebn

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Specification and Prototyping of Personalized Workplace Learning Solutions
The main goal of this document is to survey the existing approaches for the personalization and adaptation of eLearning systems which are proposed by partners from the PROLEARN consortium.,Research report of the ProLearn Network of Excellence (IST 507310), Deliverable 1.8
Author(s): Dolog Peter,De Bra Paul,Burgos Daniel,Cristea Alex

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JeCo: Combining Program Visualization and Story Weaving
We present a collaborative learning tool for programming, Jeliot Collaboratively or JeCo. Jeliot Collaboratively is a combination of a program visualization tool for Java programs, called Jeliot 3, and a collaborative authoring tool, Woven Stories. We introduce these systems and explain how they can be used in learning. Furthermore, we present future directions in order to support a wider range of use cases with JeCo.
Author(s): Myller Niko,Nuutinen Jussi

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Towards Building an Open Digital Library for Instructional Design that Facilitates Reflective e-Inst
Computer-based instruction, online or offline, which we will be referring at as e-instruction, provides for the development of new flexible pedagogical frameworks that will offer opportunities for open worldwide lifelong instruction. We claim that these are to be stored in instructional digital libraries in order to be accessible to anyone, anytime, anywhere. While many advances have been made in the creation of digital libraries, there is considerable room both for improving how learning object
Author(s): Vladoiu Mihaela-Monica

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Patchworking as a Metaphor for Learning – Understanding youth, learning and technology
On basis of a close empirical examination of a Danish team of 'Power Users' and their work on a self-chosen learning challenge this thesis argues how we can theoretically understand, analyse and methodologically approach learning processes through the metaphorical lens of ‘patchworking’. The metaphor of patchworking highlights how learning processes can be seen as processes of stitching and weaving together different ‘patches and pieces’ into something new. The patches and pieces may not
Author(s): Ryberg Thomas

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Modélisation de profils d'élèves à partir de traces de résolution de problèmes
La modélisation automatique des connaissances de l’apprenant est nécessaire dès lors que l’on cherche à accompagner un apprentissage dans le cadre des EIAH. Dans ce rapport, nous présentons un travail en cours dans lequel des techniques de classification automatique permettent d’engendrer des modèles d’élèves interprétables par un enseignant ou un didacticien et utilisables éventuellement par un « tuteur » automatique. L’approche proposée a été appliquée au domaine de la ré
Author(s): Robinet Vivien,Bisson Gilles,Lemaire Benoît,Gordo

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Une approche pro-pédagogique du diagnostic cognitif dans les STI: conception, formalisation, et imp
In an Intelligent Tutoring System (ITS), issues related to the design and the implementation of the cognitive diagnosis (DC) of learner's behavior is addressed intuitively according to the specific goals of this STI. From a purely operational viewpoint, this approach is not really bad since the STIs arising from it, "work". However, when it comes to give to DC a pedagogical dimension in the human tutors, a look into perspective on more fundamental considerations promotes reflection in this direc
Author(s): Tchetagni Josephine

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A Bayesian Student Model without Hidden Nodes and Its Comparison with Item Response Theory
The Bayesian framework offers a number of techniques for inferring an individual's knowledge state from evidence of mastery of concepts or skills. A typical application where such a technique can be useful is Computer Adaptive Testing (CAT). A Bayesian modeling scheme, POKS, is proposed and compared to the traditional Item Response Theory (IRT), which has been the prevalent CAT approach for the last three decades. POKS is based on the theory of knowledge spaces and constructs item-to-item gra
Author(s): Desmarais Michel C,Pu Xiaoming

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Learning in the Age of Ubiquitous Computing: Exploring the Impact of Mobile Technologies on Individu
This paper explores the emergence of a pervasive learning culture within the context of ubiquitous computing scenarios. Furthermore, this paper examines the impact of mobile technologies on collaborative learning and highlights the key characteristics of these phenomena.
Author(s): Kramer Mark A.M.,Mirlacher Thomas

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E-Learning in (Austrian) Schools - Some Empirical Findings, Obstacles, Theses and Visions
Is E-Learning in Higher Education, the apparently cutting-edge place in applying and transformig the newest technologies in the educational field, already established and an indespensible part of teaching? The answer seems to be clearly Yes, subject to some contstraints which are immanent to all (educational) evolutions. But does this apply also to secondary education, where the approaches to establish E-Learning in schools are even more multifaceted, accompanied by top-down and bottom-up initia
Author(s): Micheuz Peter

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Interactive Collaborative Books
Books are one of the most important tools to convey knowledge, they survived to be a convenient and portable source of information. On the other side, Electronic books (e-books) are playing a big role in attracting a huge number of readers, but still paper books are preferable by many people due to some drawbacks in e-books. Yet, Interactive books combines all positive features in ordinary books as well as e-books, the author is introducing a new Interactive Collaborative book that might change
Author(s): Al-Mutawa Abdullah M.

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The human side of e-learning: Real people subjective experiences in virtual classrooms
This paper is based on a study of the subjective aspects of the student/e-learning platform tutor relationship. To find out how people feel in the role of ‘e-students’ or ‘e-tutors’, we have analyzed a set of testimonies collected through fifty five interviews. The interviewees were invited to speak and write about what they feel as e-learning subjects. Through their discourse, we could identify what kind of virtual-human relationships they have developed in this kind of environment. As well
Author(s): Crenzel Silvina,Cruz Francisca,Nojima Vera

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Collaborative Multi-professional Narrative Based e-learning. An application to teaching Medical Stat
The present paper describes e-CNA (e-Collaborative Narrative Analysis), a web based multi-agent environment where different agents contribute to the exploration and social co-construction of the meanings of a set of narratives. The paper also describes an action-research e-learning experiment aimed to involve the students of different courses and a multi-disciplinary team of health professionals in a blended online educational project on qualitative and quantitative research methodologies in hea
Author(s): Giani Umberto

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DRAC (Distributed Remote ACess system) An On-line Open Source Project-based Learning Tool
Project Based Learning is an essential component in modern engineering education. However, it is difficult to implement in a virtual simulation-based approach, and the need of expensive or specialized equipment can make difficult to use this PBL approach in remote learning. In this paper, a web-based portal is presented; it allows remote access to the resources of several PBL laboratories on Electronics, with a significant emphasis on real-time digital and analog processing and multidisciplinary
Author(s): Zlotnik Alexander,Montero Juan M.

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The Influence of Game Features on Collaborative Gaming: A Process-oriented approach
Game technology and design are creating powerful collaborative gaming experiences that can be exploited pedagogically. Building on a research trends from various fields, a process-oriented model is adopted to evaluate the instructional potential of games, considering both their surface and deep structure. Two experimental approaches are adopted. Through reflective evaluation the Neurocognitive skills employed, ‘Perceived Competence Facilitation’ and ‘Perceived usefulness’ of games are determ
Author(s): Bonanno Philip

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Towards a multidimensional model for learning objects and learners
This paper presents a multi-dimensional learning style model and a system specification to automatically generate adaptive courses using the aspect oriented technique.
Author(s): Elferchichi Anis,Ben Alaya Noura,Ben Ahmed Mohamed

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