A Model for European e-Competence Framework
Development in a University Environment
The paper describes a model of implementation of the European e-Competence Framework in Sofia University by using the methodology and tools developed in the frames of the EC Sixth Framework European Integrated Project Ten- Competence. The work is a follow up activity of an internal university project for implementation a curricula in computing based on the ACM/IEEE recommendations.
DESIGNING A TOOLSET FOR THE PRIME
VIRTUAL BUSINESS ENVIRONMENT
The PRIME (Providing Real Integration in Multi-disciplinary Environments) project1 aims in modeling, creating and evaluation of a Virtual Business Environment (VBE) for learning the entire life cycle of products and processes for all involved stakeholders and for gaining practical experience in strategic manufacturing through serious gaming. The paper presents the overall architecture of the PRIME system. Further it discusses in more detail the design of the game toolset, which provides the user
Learning Objects Need Badly Instructional Digital Libraries Support
In this paper, we present a standard definition for learning objects, a controversy around it, and the resulted working definition, along with features to be held by learning objects, benefits of the object-oriented approach for learning, some pros and cons for using learning objects, and finally some quality standard guidelines for these objects. In addition, we introduce shortly a taxonomy of learning object types and the metadata standards that can be used for learning objects and the way the
Une approche pro-pédagogique du diagnostic cognitif dans les STI: conception, formalisation, et imp
In an Intelligent Tutoring System (ITS), issues related to the design and the implementation of the cognitive diagnosis (DC) of learner's behavior is addressed intuitively according to the specific goals of this STI. From a purely operational viewpoint, this approach is not really bad since the STIs arising from it, "work". However, when it comes to give to DC a pedagogical dimension in the human tutors, a look into perspective on more fundamental considerations promotes reflection in this direc
Enhancing Collaborative Language Learning in Engineering Education with Team Portfolio
This paper describes the development and implementation of learning and teaching experiment to encourage the use of e-portfolio in language learning courses and also the integration of English courses with professional studies of engineering students. This is an ongoing project which is annually developed and improved based on student feedback the focus being on collaborative and communicative language learning. New learning environments, such as learning platforms, e.g. R5 Generation, Skype and
Making online-courses more learner centred, more learner drivenand more social
This contribution focuses the question if is it possible at all to follow eLearning 2.0 paradigm using a state of the art learning management system or do we have to replace well established tools in order to advance eLearning. How can teachers develop their online courses regarding to eLearning 2.0 perceptions? During the last years the author tried to enhance her online courses to make them more learner centred, learner driven and social. Her substantial experiences are summarized.
Remote engineering implies a new strategy of assessment?
When we spoken about remote engineering as a new methodology used in the cyberspace with the final goal of the teaching/learning improvement and cost sharing, we are obliged to approach all of the process sides. Assessment is one of these sides and there is considered the most powerful tool for illustration, in the qualitative and quantitative ways, the learners responds at educational objectives offered by the remote engineering learning environment. In the present paper the authors have the in
Participatory Design for Developing Web Services Supporting Learning in Communities of Practice: the
The paper aims at showing how Participatory Design contributes to the understanding of learning processes related to Communities of Practice (CoPs) and, at the same time, to the design and implementation of Web Services to support organisational and individual learning in CoPs. This research builds on the European PALETTE project.
Investigating mental representations in children interacting with small mobile robots
This research aimed at investigating the acquisition of comprehension of a robotic system in school age children by using two different methods: concept maps and interviews. We demonstrated that concept maps are an important instrument of verification of knowledge, offering the possibility to graphically re-examine the expressed knowledge, and training children to decompose a problem (analysis) and re-compose it in a more structured way (synthesis). The interviews confirmed the subjects abilit
Investigating the efficacy of the use of ICT for slow learners : Case studies in Singapore Primary S
This exploratory project investigates the implications and changes effected through the introduction of IBMs KidSmart programme into the Learning Support Programme (LSP) in 6 Singapore primary schools. It focuses on the impact of ICT on teaching and learners methodologies embraced by teachers working with slow learners (or learners at risk). The principal aim of this project is to identify workable teaching models or processes that can maximize learning through the use of ICT with slow learner
Informational technologies in resolving the social issues of school communities in Uzbekistan
This article examines the experience of 40 schools of Uzbekistan in usage of Informational technologies in resolving the social issues of their communities. The article describe the projects that were used by schools in the framework of the "Global Connections and Exchange - Uzbekistan" programme during the 2005-2007 academic years, and results of the projects and their positive experience.
Advantages and disadvantages of e-learning at the technical university
The term Electronic Learning or e-Learning is being used in Russia rather rarely. It integrates a number of terminological notions in the sphere of application of modern information and communication technologies in education such as multimedia, education on the base of web-technologies, etc. Teachers and learners must realize that new opportunities are offered by modern on-line communication. A person with basic Internet and Web skills is open to a new world of knowledge, from free Web surfing
Diagnostic models of intelligent tutor system for teaching skills to construct control object freque
In this paper one solution for teaching skills to construct the control object frequency characteristics method is described. Students mistakes are discovered and classified. Based on signal-parametric approach to fault diagnosis in dynamic systems mathematical diagnostic models which allow detecting mistake classes by comparing student calculated results and system calculated results are created. Features of proposed diagnostic models application are presented. Intelligent tutor system is dev
Telstra's Next G Network: Event Management of Australia-Wide Wireless Network Training Solutions
The Next G network is Telstra's next generation wireless broadband network, bringing high-speed broadband to mobile phones and laptops across Australia. All Telstra mobile customers - city or country - will have access to the same retail suite of services, whether it is the traditional mobile phone call, new video and entertainment services, or wireless broadband internet. One of the major challenges for Telstra in successfully rolling out the new national network is the ability to successful
Changing the Education Culture through Technology
Technology has a potentially rich, but largely unrealised, role in teaching and learning. This role is defined variously by what the teacher has available, has had time to learn, or can find an appropriate use for, and by what students have access to, are familiar with, and are willing to use. In all of these ways, technology usually plays an adjunct role to others, more traditional modalities for teaching and learning, including lecture, laboratory, library, textbook, tutorial, and practicum.
Impact of Computer Aided Learning on Children with Specific Learning Disabilities
The Technology Initiatives Division of Azim Premji Foundation has launched programmes for use of computers in rural schooling. One such programme is Computer Aided Leaning (CAL) that envisages deployment of computers as a media to impact learning competencies and to create an attractive environment in the schools. The state government provides the computers in schools and the Foundation has developed required software content designed to aid classroom learning process in specific areas such as m
Self-regulated Learning in Technology Enhanced Learning Environments: A European Review
The study was carried out in the KALEIDOSCOPE seed project "Self-regulated Learning in Technology Enhanced Learning Environments" and reports the results of desktop studies carried out by KALEIDOSCOPE members from eight European countries.,Research report
Intelligent CALL: The magnitude of the task
The quality of most CALL programs is not well balanced with respect to the use of computer technology and of language content and processing. This imbalance can be explained by a number of constraints pulling CALL developers in diverging directions. For commercial CALLware the poor learner fit and lack of feedback is a serious impediment. So far ICALL approaches trying to overcome this have not been of a sufficiently high quality due to the vast distance between most learner language and the tex
The use of NLP tools for Basque in a multiple user CALL environment and its feedback
In this article, we present a Computer Assisted Language Learning (CALL) environment for Basque. The environment has different aims: on the one hand, to offer the users (teachers, learners and computational linguists) different tools and language resources to clarify the linguistic doubts they might have about the language, and on the other hand, to store information about language learners, deviations and errors as the basis for further studies in CALL and Natural Language Processing (NLP). The
Computer literacy and inquiry learning: when geeks learn less
A low level of computer literacy has often been hypothesized as constituting a disadvantage in knowledge acquisition. However, within the field of computer-supported inquiry learning systematic investigations of these purported relations have not been conducted. This classroom study investigates the role of computer literacy (procedural computer-related knowledge, self-confidence in using the computer, and familiarity with computers) as a learning prerequisite for knowledge acquisition, and anal