Reusing IMS-LD Formalized Best Practices in Collaborative Learning Structuring
Designs of CSCL (Computer Supported Collaborative Learning) activities should be flexible, effective and customizable to particular learning situations. On the other hand, structured designs aim to create favourable conditions for learning. Thus, this paper proposes the collection of representative and broadly accepted (best practices) structuring techniques in collaborative learning. The paper also proposes the formulation of these techniques as patterns: the so- called CLFPs (Collaborative Le
The proving process within a dynamic geometry environment
Proof and proving have been objects of investigation from the point of view of mathematics and mathematics education for the past few years. Historical and epistemological studies show that proof is a crucial activity within mathematical practice. Didactical studies show that students encounter many difficulties when approaching proving in the classroom. Research at a cognitive level has developed frameworks interpreting students' difficulties. Studies concerned with the use of new technologies
Adaptive E-Learning Grid Platform
Many analysts believe that more and more organizations are looking to introduce e-learning as a way to solve critical business problems and as a vital component of an integrated approach to their training solutions.
So we are introducing our next generation, e-learning grid platform to meet the evolving needs of the market, which include technology, content and services. This platform will define a new mode of service interaction and application creation.
It proposes a user-friendly method for
The Amazing Red Planet
The purpose of this lesson is to introduce students to the planet Mars. This lesson will begin by discussing the location and size of Mars relative to Earth, as well as introduce many interesting facts about this red planet. Next, the history of Martian exploration is reviewed and students discover why scientists are so interested in studying this mysterious planet. The lesson concludes with students learning about future plans to visit Mars.
A Robot in Kindergarten
These thought are the result of work in progress, started in 1999, within the scope of the
Trás-os-Montes Digital/SCETAD, project (sub-project: ICEI – Computers in Early
Childhood Education Contexts). The work took place in Portuguese kindergarten
rooms, with children aged 3, 4, 5 and 6.
The ICEI sub-project aims to promote the use of ICT in a playful but pedagogical way,
be it free or directed. This use is intended to occur within the scope of activities
developed for the micro-spaces of the
GPS Scavenger Hunt
Students go on a GPS scavenger hunt. They use GPS receivers to find designated waypoints and report back on what they found. They compute distances between waypoints based on the latitude and longitude, and compare with the distance the receiver finds.
How Far?
To learn how friction affects motion, students explore how different textures provide varying amounts of friction to objects moving across them. They build a tool to measure the amount of friction between a note card and various surfaces by measuring the distance that a rubber band stretches. They experiment with a range of materials to determine which provides the least/most friction.
Approche auteur pour les Situations Actives d'Apprentissage : Scénarios, Suivi et Ingénierie
Not available,Mémoire d'Habilitation à Diriger des Recherches, spécialité informatique, Université Joseph Fourier – Grenoble 1, Laboratoire CLIPS- IMAG, Grenoble, 22 Octobre 2005
News #69 - 3 New European Languages Getting the Innovative Treatment!
If you thought that German, French, Spanish and Portuguese were the only European languages you need to know, then shame on you! 230 different languages are spoken in Europe and we’re not stopping until we teach every single one. Call us crazy, but that’s how passionate we are about language learning! So, what are the [...]
Distribution of Active Volcanoes
On this website, Starting Point Teaching Collection explains the Distribution of Active Volcanoes exercise. This worksheet is intended to direct students working independently in a 6-week exercise on volcanoes within an online geology course. The exercise consists of a series of questions plus helpful links and a map. The students collect and plot data, then interpret the results and answer questions about the geologic causes and the human effects of volcanic eruption. The exercise includes indi
Disaster Dynamics
The Disaster Dynamics project is a learning environment for the study of the unique challenges surrounding natural disasters. By focusing on dynamics, this project emphasizes the complex and emergent interplay between different aspects of the design activities and the extreme event. The website has several educational role-playing simulation games such as decision making under uncertainty, complex systems and emergent properties, understanding design decisions and fostering collaborations.
Collaborative Decision Making: NASA's Deep Impact Mission
The NASA's Deep Impact Mission is used to teach collaborative decision making. This Starting Point Teaching Collection page describes the highly-developed unit plan involving collaborative problem solving using data. The subject is the launch of a probe to investigate the composition of a comet. The students will engage in quantitative risk analysis, role-playing, persuasive writing and speaking, and group decision-making procedures. The students will study the objectives and the risks of the pr
Carbon Dioxide Exercise
In this activity, students work in groups, plotting carbon dioxide concentrations over time on overheads. They are asked to estimate, from their plots, the rate of change over five years. This Starting Point site details the carbon dioxide activity and highlights its learning goals and context, downloadable teaching materials, and additional links to references and resources.
Campus-Based Learning References
This site offers a list of references related to campus-based learning. References include online and printed resources.
Biodiversity Count
This exercise opens up discussion on global biodiversity loss. Students count the number of species they can find in a five-minute block of time in both an urban green space and natural, unmanaged forest area. They will begin to recognize low and high biodiversity areas and understand what affects biodiversity loss. This exercise can be completed in one normal two-hour lab session. This SERC Starting Point site includes learning goals, context for use, teaching tips, assessment, and references.
Building-Stone Geology
This laboratory activity gives an example of the creativity required when teaching non-native rock types. In order to study igneous and metamorphic rocks in central Florida (a huge area consisting solely of sedimentary rock), geology students examined building stones in downtown St. Petersburg. Each student picked a particular rock type used in a particular way (structure, decorative facade, etc.), performed geologic tests on it, read up on its properties, history, and uses, and prepared a paper
Assembling a Geologic History
Through a higher-order integration of concepts and observations, students can combine information from several field labs, all discussed in the Starting Point collection, to construct an overall geologic history of the local region. This site details the learning goals, teaching notes and materials, method of assessment, and context of use of this lab. It also provides links to additional references and resources.
101 Things You Can Do the First Three Weeks of Class
The University of Nebraska's Department of Graduate Student Academic and Professional Development offers a catalog of suggestions for college teachers who are looking for fresh ways of creating the best possible environment for learning. Not just the first day, but the first three weeks of a course are especially important, studies say, in retaining capable students. Even if the syllabus is printed and lecture notes are ready to go in August, most college teachers can usually make adjustments in
A framework for process–solution analysis in collaborative learning environments
One of the most challenging aspects of computer-supported collaborative learning (CSCL) research is automation of collaboration and interaction analysis in order to understand and improve the learning processes. It is particularly necessary to look in more depth at the joint analysis of the collaborative process and its resulting product. In this article, we present a framework for comprehensive analysis in CSCL synchronous environments supporting a problem-solving approach to learning. This fra
Digital Documentation: Merging the Traditional Laboratory Experience with Digital Imaging Technology
In this investigation, students will become proficient in the use of integrated digital technology as they capture images of exemplary specimens with digital microscopes. Students can later use these images individually to compose and illustrate original lab manuals (digital notebooks) or in collaborative groups to design multimedia presentations. Students actively engage in their learning and participate in high levels of cognitive functioning as they construct knowledge about the phyla they ar













