Purpose and design of an ePortfolio
The focus of this contribution is the relationship between the purpose to use an ePortfolio and its design. By highlighting the relationship between purposes and design of an ePortfolio, we want to present a framework that gives directives to use an ePortfolio in an educational context. When used for lifelong learning and / or ‘assessment for learning’, student-ownership and reflection are important characteristics. When used for accreditation (=’assessment of learning’) the use of ‘standar
EyA system: Automated audio-video-slide recordings
We discuss on an innovative system developed in-house to archive and share scientific lectures carried out using modern presentations (PPT, PDF, animations, etc) or, alternatively, the commonly used traditional chalkboards found in classrooms. The system -named "Enhance your Audience" (EyA), allows to widening the audience for such activities with little efforts. The technologies employed are low-cost.
From Questions to Queries
The extension of (Internet) databases forces everyone to become more familiar with techniques of data storage and retrieval because users’ success often depends on their ability to pose right questions and to be able to interpret their answers. University programs pay more attention to developing database programming skills than to data exploitation skills. To educate our students to become “database users”, the authors intensively exploit supportive tools simplifying the production of databa
Virtual Continent in the Classroom: Teaching e-Business Integration Issues with Web-based Technologi
In this extended abstract we outline a Web-based learning approach for e-Business integration issues. We present a virtual toolbox, including an advisable open source tool and Web Service Application Programming Interfaces (WS APIs). By applying a collaborative learning model and by incorporating Web 2.0 features such as Web services, operating with the SOAP protocol, we were able to increase the motivational background as well as the learning success of our students significantly.
Implementation Process of ePortfolio at FH JOANNEUM
This paper describes the design of Portfolio and its application at FH JOANNEUM in a range of contexts where it will be used to make learning outcomes visible and to facilitate personal development planning. The flexibility of the ePortfolio architecture is appraised and the integration with virtual learning environments is discussed. Preliminary findings from evaluation studies (feedback / data obtained from students, graduates and staff evaluations and discussions, and relevant points arising
Online Library of Scientific Models - A New Way to Teach, Learn, and Share Learning Experience
While scientific models are usually communicated in paper format, the need to reprogram every model by every user results in a huge loss of efforts, time and money, hence lengthening the educational and research developing cycle and loosing the learning experience and expertise gained by every user. We demonstrate a new portal www.imodelit.com that hosts a library of scientific models for electrical engineers in the form of java applets. They are all conformal, informative, with strong input and
Teaching the Digital Natives: Austrian Best Practice Projects
The following three projects promote e-Learning in Austrian schools and stimulate the change to student centred and collaborative learning and teaching. These projects bring teachers closer to learning habits of the “digital natives” and prepare our students for live long learning.
Digital astronomy in education
What causes seasons? Why day and night durations are so different with seasons alternation? Why the position of the full moon seems directed to the south in summer while it seems directed to the north in winter? It is the purpose of this computer simulation to provide an interactive application, programmed in Java language to explore the issues related to the above questions.
Information technology in forming cognitive skills
In the authors opinions, the most important role of education process is forming developed cognitive skills, such as interdisciplinary critical thinking, problem solving, decision making, but enabling role of information technology in forming cognitive skills is not estimated enough. Accomplishing the investigation of the forming cognitive skills authors discovered similarity between study modules method and work with information.
Developing SCORM-based Courses for Avicenna Virtual Campus
Avicenna Virtual Campus (AVC) is UNESCO-led, multi-cultural EUMEDIS pilot project. It involves partners from sixteen Euro-Mediterranean states. Each partner contributes through a node called Avicenna Knowledge Centre (AKC), which produces e-courses and e-learning objects. For seek of interoperability, partners setup a pedagogical standard to guide the production process of learning objects. Further more, researchers adopted and recommended SCORM as a standard model for structuring learning objec
Interactive Collaborative Books
Books are one of the most important tools to convey knowledge, they survived to be a convenient and portable source of information. On the other side, Electronic books (e-books) are playing a big role in attracting a huge number of readers, but still paper books are preferable by many people due to some drawbacks in e-books. Yet, Interactive books combines all positive features in ordinary books as well as e-books, the author is introducing a new Interactive Collaborative book that might change
The role of animated pedagogical agents in scenario-based language e-learning: a case-study
Scenario-based language e-learning (SBeL) is focused on contextual learning, since it uses authentic activities that can improve communication skills. This paper reports a case-study that proposes the use of animated pedagogical agents (APAs) in a Brazilian Portuguese web-based course built under a mix of task- and scenario-based approaches. Its main purpose is to discuss how APAs can be used to improve studentsÂ’ communicative skills, cultural awareness and level of interaction with courseÂ’s c
Building a Space of Cultural Heritage Objects to Explore It in the Classroom
Not only for further understanding of subjects but also for learning analytical thinking or inductive inference, it is important to provide a highly engageable environment where pupils can interact with high quality cultural contents easily. The authors have been developed an interactive exploring tool called CEAX Voyager. One of the important issues to make the learning with CEAX Voyager effective is to prepare adaptive descriptions for pupils.
This paper proposes a framework for supporting cre
MOSEP – More Self-Esteem With My E-Portfolio
Development of a Train-the-Trainer Course for E-Portfo
This paper gives an insight into the MOSEP project, funded by the European Commission (Leonardo da Vinci Programme). The project focuses on the high dropout rates amongst young students (14-16) in the transition phase from middle to upper secondary school or into first vocational education. MOSEP addresses this problem by proposing to introduce the method of electronic learning and development portfolios (e-portfolios) specifically designed for effectively teaching and consulting this difficult
ICT use in school: vision and performance measures
The implementation of ICT in schools requires a vision on ICT use in school, the formulation of clear strategic goals, and the planning and organisation of the use of ICT in school.
The pursued goals are those points we want to reach for the learner by setting up ICT use in school. At the same time the pursued goals are the results of using ICT as expected by the stakeholders, being the learner, the teacher, the ICT coordinator, and on an indirect way the parents, the environment and the funding
The framework for easy intelligent tutor programs creation
In this paper the framework for intelligent tutor programs creation is described. It separates the logical part of tutor program and technical parts like user interface, database connectivity, etc. The intelligent program is built in specially developed graphical tool by means of performing primitive actions to create task model as a graph with states and conditional transitions. So it may be composed by a teacher with base programming skills.
The human side of e-learning: Real people subjective experiences in virtual classrooms
This paper is based on a study of the subjective aspects of the student/e-learning platform tutor relationship. To find out how people feel in the role of ‘e-students’ or ‘e-tutors’, we have analyzed a set of testimonies collected through fifty five interviews. The interviewees were invited to speak and write about what they feel as e-learning subjects. Through their discourse, we could identify what kind of virtual-human relationships they have developed in this kind of environment. As well
A Tool Set Combining Learning Styles Prediction, a Blended Learning Methodology and Facilitator Guid
One of the challenges in the development in blended learning is to facilitate the individual learning styles of the learners. The alignment of a learning styles assessment with a learning methodology, a mapping between learning styles and social media, recommendations in a guidebook for facilitators and a checklist provide a tool set for a sustainable approach for a responsive learning environment. This paper analyzes how the different approaches, methods and studies interact to form an overall
A Pilot Project – From Illiteracy to Computer Literacy: Teaching and Learning Using Information Tec
This paper addresses the use of information and communication technologies, ICT or IT for brevity, to combat illiteracy and move participants directly from illiteracy to computer literacy. The resulting assistive technology and instructional software and hardware can be employed to speed up literacy programs and make them more attractive and effective. The approach provides an interactive, self-paced, autonomous and entertaining learning experience, eases entry and exit in and out of the program
Joint Bachelor Degree in Information Technology
This paper will present the BIT2010 project, a project that will be developed and implemented during the period 2006-2009, under the Socrates-Erasmus Curriculum Development scheme, financed by the European Commission. Based on the influence of the ICT domain on the most important worldÂ’s economies, the emergency of new higher education programs in ICT is presented. The needs for a new ICT graduatesÂ’ profile and a new ICT Curriculum were taken into consideration. Clear achievements in the areas













