Learning simulation discussion
Kevin Stirling, Lecturer in Simulation at the Clinical Skills Centre, University of Dundee, being interviewed by Paul Maharg. This interview took place at the UKCLE OER/simulation learning event at the University of Edinburgh, 19/05/10.
9.52-C Computational Cognitive Science (MIT)
An introduction to computational theories of human cognition. Emphasizes questions of inductive learning and inference, and the representation of knowledge. Project required for graduate credit. This class is suitable for intermediate to advanced undergraduates or graduate students specializing in cognitive science, artificial intelligence, and related fields.
AstroGrid as an e-Learning Environment
We present the concept of the Virtual Observatory through the AstroGrid project, which is a Virtual Organization making intensive use of the Internet to produce a working data-grid for Astronomical applications. AstroGrid has implemented a series of tools which facilitate collaborative work such as news, forum and discussion pages, all of them inspired by the open source and licensing philosophy. Additionally we explore how such an Astronomical Grid project can be used in the future as an e-Le
The Collaboratory Notebook
CoVis: A National Science Education Collaboratory
Learning Design and Run-Time Resource Binding in a Distributed e-Learning Environment
Nowadays, the need for e-learning systems supporting a rich set of pedagogical requirements has been identified as an important issue in the field of distance learning. Several initiatives take place in order to meet this need. Maybe, the most important of these initiatives is IMS Learning Design  that provides a framework to depict pedagogies. Furthermore, we are aware that the provision of different learning paths tailored on learner's characteristics and preferences guarantees the learner
Computational GRIDs and online laboratories
Many projects addressing the creation of online laboratories have been developed recently. They have a common goal: to enable students and professional learners to get hands-on experience without moving from the places where they are. Nevertheless, the found solutions are often very different among them, and interoperability between different online laboratories systems does not exist. In this paper we present our work around the exploitation of Grid technologies for sharing instrumentation and
Can research on science learning and instruction inform standards for science education?
We contrast the current science education reform effort with the reforms of the 1960s and suggest how the current effort could be enhanced. We identify insights from recent research that we believe can inform the reform process, in particular, to reach all science students and also impart a cohesive view of science. We propose an ldquoalternative modelsrdquo view of scientific explanation and show how this view would contribute to reforms of (1) course goals, (2) social aspects of science learni
Radiology Lab 0: Introduction to 2D and 3D Imaging
This is a self-directed learning module to introduce students to basic concepts of imaging technology as well as to give students practice going between 2D and 3D imaging using everyday objects.
When teaching computer proficiency to at-risk students, make classroom lessons relevant to their lives and take account of different learning styles.
Dutch Vocabulary Trainer
This is an English-Dutch vocabulary trainer. It is intended for Dutch people learning English, but could be used the other way round as well.
Mind games, reasoning skills, and the primary school curriculum
This paper reports on a pilot research project aimed at helping to develop some strategic and reasoning abilities in primary school pupils by engaging them in educational itineraries based on the use of a number of computer mind games. The paper briefly describes the project's aims and organization, the kind of games used and the working methodology adopted. It then focuses on some of the cognitive abilities activated by the games. Finally, some pedagogical considerations derived from the study
The evolution of ICT-based learning environments: which perspectives for the school of the future?
This paper briefly outlines the evolution of ICT-based learning environments discussing some of the main aspects that have characterised such evolution (eg, technological evolution, changed cognitive and pedagogical frameworks, changed role assigned to ICT-based systems in education). The objective is to point out how the implementation of innovative learning environments, based on advanced technology, is the result of the strict interrelation between educational and cognitive theories, technolo
The days of the Week
Child will name an activity and link it with a day of the week. This activity combines language learning with an appreciation of the passage of time. Suitable for students with Mild/Moderate Special Needs.
A micoworld to implant a germ of probability
This paper reports on the third part of a long term experiment concerning the introduction of 12-13 years old pupils to the concept of randomness and probability. In the first parts, the pupils analysed the concept of randomness, in daily life and with LEGO-RCX robots. The third part is based on the Random Garden Game (within the programming environment ToonTalk). The pupils are guided towards the concepts of equivalence of sample spaces and of classical probability, through temporary and person
Literature Review in Citizenship, Technology and Learning
Taking on both how ICT can be used to support citizenship education and how citizenship education needs to reflect changes in technology use in the workplace and day to day life, this publication summarises both theoretical and empirical research evidence in the field. It examines possible roles for ICT in engendering discussion, as a source of information, as a means of producing materials, and for enabling whole school activities on citizenship.,A NESTA Futurelab Research report - report 3
A Concise Introduction to Narrative Learning Environments
This report introduces the main concepts related to Narrative Learning Environments, discussing what role they can have in education and how they can be shaped and analysed.,Research Report
The use case specification of actions in the goal oriented knowledge based learning environment
The proposed goal oriented knowledge acquisition and assessment are based on the flexible educational model and allows to implement an adaptive control of the enhanced learning process according to the requirements of student's knowledge level, his state of cognition and subject learning history. The enhanced learner knowledge model specifies how the cognition state of the user will be achieved step by step. The use case actions definition is a starting point of the specification that depends o
Could Grid facilitate demanding Media Watermarking Applications?
Copyright protection is becoming an important issue for organisations that distribute digital content through e-learning applications. One of the most promising methods for copyright protection is digital watermarking, a highly demanding application in terms of CPU load. In this communication, some specific cases are presented where GRID computing could be used as an enabling/assisting technology for watermarking. Specific cases of heavy load mathematical transformations for large media objects
Derivation of Knowledge Structures for Distributed Learning Objects
Knowledge space theory (Doignon & Falmagne, 1985; Albert & Lukas, 1999; Doignon & Falmagne, 1999) offers a rigorous and efficient formal framework for the construction, validation, and application of e-assessment and e-learning adaptive systems. This theory is at the basis of some existing e-learning and e-assessment adaptive systems in the U.S. and in Europe. Such systems are based on a fixed and local domain of knowledge, where fixed means that the domain does not change in time and local ref