Emergence de Diagnostic par Formation de Coalitions - Application au diagnostic des conceptions d'un
Cet article présente une approche d'une tâche de diagnostic basée sur la formation de coalitions. Nous considérons le diagnostic comme étant le résultat émergent de l'activité interactive d'agents d'un niveau micro, résultat qui est interprété par des agents spécialisés d'un niveau supérieur (niveau macro). Au niveau micro, les agents interagissent et, suite à un processus de vote, forment des coalitions; au niveau macro, les agents spécialisés sont capables d'interpréter les c
Author(s): Webber Carine,Pesty Sylvie

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Modélisation et perception de l'activité dans l'environnement Symba
Nous présentons dans cet article les travaux de recherche liés à la conception de Symba, un environnement support d'activités collectives en contexte d'apprentissage (ACCA) dont l'objectif est de faire travailler les étudiants sur l'organisation de leur activité. A travers la conception de Symba nous abordons les problématiques du support à la modélisation de l'activité collective par les apprenants, de la perception de l'activité et de la malléabilité de l'environnement.,Proceeding
Author(s): Betbeder Marie-Laure,Tchounikine Pierre

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CEPIAH, a method for Evaluation and Design of Pedagogical Hypermedia
We are working on a method, called CEPIAH. We propose a web based system used to help teachers to design multimedia documents and to evaluate their prototypes. Our tool integrates two modules such as EMPI (Evaluation of Multimedia Pedagogical and Interactive software), and SP/UL/FC, a method for designing pedagogical hypermedia. The EMPI module is used to evaluate multimedia software used in educational context. We structured a knowledge base composed of a list of evaluation criteria, grouped th
Author(s): Trigano Philippe,Pacurar Giacomini Ecaterina

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A Computational Approach to the Discovery and Representation of Lexical Chunks
Lexical chunks have in recent years become widely recognized as a crucial aspect of second language competence. We address two major sorts of challenge that chunks pose for lexicography and describe computational approaches to addressing these challenges. The first challenge is lexical knowledge discovery, that is, the need to uncover which strings of words constitute chunks worthy of learners’ attention. The second challenge is the problem of representation, that is, how such knowledge can be
Author(s): Wible David,Kuo Chin-Hwa,Chen Meng-Chang,Tsao Nai-

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Les graphes argumentatifs interactifs sur Internet : sont-ils plus efficaces comme média du débat
Nous présentons les résultats d'une expérience menée dans le cadre du projet européen SCALE. Le but de cette recherche était d'étudier l'influence du type d'utilisation du graphe argumentatif durant des débats pédagogiques sur Internet. Précisément, il s'agissait de savoir sur le graphe argumentatif était plus efficace lorsqu'il était utilisé comme médium du débat (C1) ou comme moyen de le représenter (C2). Dans cet objectif, nous avons évalué à l'aide d'une méthode original
Author(s): Molinari Gaëlle,Baker Michael J.,Sejourne Arnauld

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Patrons d'exercices pour Aplusix Une étape du développement de l'EIAH occasion d'un travail entre
Au cours du développement de l'EIAH APLUSIX, il y a eu de nombreuses occasions d'un travail partagé entre informaticiens et didacticiens. Quelques-unes sont décrites succinctement. Lors de la mise en place de patrons d'exercices et d'une carte de tests, une coopération plus approfondie a eu lieu, en respectant les disciplines de chacun. Cette mise en place de patrons d'exercices est décrite plus longuement.,Preprint
Author(s): Bouhineau Denis,Bronner Alain,Chaachoua Hamid,Nica

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Apprentissages en chimie par des expérimentations pilotées à distance
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Author(s): Girault Isabelle,d'Ham Cedric,Caix-Cécillon Chrys

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Autoevaluation in 8086 assembly language programming
Autoevaluation (self assessment) is more and more developed for teaching at university. We present our contribution to this pedagogical resource. Our exercises are intended for students in second year at the University of Paris 6 for the module "Computer Architecture". These numerous exercises complete the classical courses and allow students to check their know-how. We have experimented with success our set of exercises for the past 2 years with numerous students in UTES1. Uteval software has b
Author(s): Paget Marie-Martine,Nogier Marie-Claire,Giroire HÃ

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Transformative Communication in Project Science Learning Discourse
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Author(s): Polman Joseph L.,Pea Roy D.

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Designing Assessment Tools in a Service Oriented Architecture
Assessment is an important component of formal learning, and Computer Assisted Assessment (CAA) is a well established component of most online learning. However, technical issues such as interoperability and security, and pedagogic reservations as to its effectiveness still remain barriers to the uptake of CAA. In this paper we examine a number of current assessment projects, predominantly emanating from the UK, to consider how a service oriented architecture can facilitate the implementation o
Author(s): Davies Will M.,Davis Hugh Charles

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Virtual Reality for Learning: Sharing Experiences rather than Resources
Virtual Reality is becoming a major candidate for embodying immersive learning environments. Whereas in the two preceding decades learning has been conceptualized as situations where students are guided rather than elicited to undertake actions, it is now the right time to explore the other side or the continuum.
Author(s): Kommers Piet

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Case Study of Virtual Organization Learning and Knowledge Testing Environments
The proposed web-based knowledge assessment is based on flexible educational model and allows to implement adaptive control of learning process as well as to implement knowledge testing environment according to the requirements of student's knowledge level, their personal abilities and his subject learning history. The learner knowledge model can be constructed as a sub graph of the global knowledge domain graph. The paper presents the architecture of student self-evaluation and on-line assessm
Author(s): Baniulis Kazys,Tamulynas Bronius,Aukstakalnis Neri

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Dynamic Learning Agents and Enhanced Presence on the Grid
Human Learning on the Grid will be based on the synergies between advanced software and Human agents. These synergies will be possible to the extent that conversational protocols among Agents, human and/or artificial ones, can be adapted to the ambitious goal of dynamically generating services for human learning. In the paper we highlight how conversations may procure learning both in human and in artificial Agents. The STROBE model for communicating Agents and its current evolutions shows how
Author(s): Cerri Stefano A.,Eisenstadt Marc,Jonquet Clement

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The Challenge of Change: Reducing Conflict in Implementing e-Learning
This paper calls for the design of the European Grid for Learning to take note of important issues which have arisen in previous e-learning cycles in the UK. In particular, low take-up of products and services by lecturers has been explained in terms of techno-fear, or ignorance of e-learning potential. These claims are unsubstantiated. Other explanations are possible for the observed resistance of the educational specialist to the use of educational technology. Rather than ignore possible area
Author(s): Michaelson Rosa

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Software Interoperability Problems and E-Learning
Grid applications are special cases of networking applications. In order to investigate potential applications of Grid technologies to e-learning we discuss in the following some current applications of network technologies in e-learning as they have occurred at the University Koblenz-Landau. At the appropriate points we shall indicate demands that our e-learning applications pose to the underlying network services and mention, how they might benefit from resource sharing as potentially offered
Author(s): Dahn Ingo

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A device helping learners to self-assess themselves
In this paper, we introduce the architecture of an environment, which aims at helping learners in their self-assessment process. We show how we integrated three systems to build an experimental device based on this architecture. We then present the experiment we conducted to show the utility of this device and also to validate our hypothesis that it is easier for learners to self-assess themselves from an exercises-point of view than from a knowledge-point of view.
Author(s): Eyssautier Carole,Jean-Daubias Stéphanie

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Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final R
Over the last few years have witnessed a growing recognition of the educational potential of computer games. However, it is generally agreed that the process of designing and deploying TEL resources generally and games for mathematical learning specifically is a difficult task. The Kaleidoscope project, "Learning patterns for the design and deployment of mathematical games", aims to investigate this problem. We work from the premise that designing and deploying games for mathematical learning re
Author(s): Pratt Dave,Winters Niall,Alexopoulou Efi,Bligh Jam

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Studying participation networks in collaboration using mixed methods
This paper describes the application of a mixed-evaluation method, published elsewhere, to three different learning scenarios. The method defines how to combine social network analysis with qualitative and quantitative analysis in order to study participatory aspects of learning in CSCL contexts. The three case studies include a course-long, blended learning experience evaluated as the course develops; a course-long, distance learning experience evaluated at the end of the course; and a synchron
Author(s): Martinez Alejandra,Dimitriadis Yannis,Gomez-Sanche

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Domain Modelling To Support Educational Web-based authoring
This paper describes an approach to web-based authoring of educational material. We define a model for the class of subjects of our interest (those including both theoretical and practical issues). From this model, specific content outlines can be derived as subclasses and then instanced into actual domains. The last step consists in generating interactive documents, which use the instanced domain. Students can explore these documents through a web browser. Thus, an interactive learning scenario
Author(s): Mayorga José Ignacio,Verdejo Maria Felisa,Rodríg

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Component Exchange Community: A model of utilizing research components to foster international colla
One-to-one technology enhanced learning research refers to the design and investigation of learning environments and learning activities where every learner is equipped with at least one portable computing device enabled by wireless capability. G1:1 is an international research community coordinated by a network of laboratories conducting one-to-one technology enhanced learning. The concept of component exchange community emerged as a means of realizing one of the missions of G1:1 - peeding up
Author(s): Deng Yi-Chan,Taiyu Lin,Kinshuk Dr,Chan Tak-Wai

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