Virtual Learning Environments as a Supplement to Traditional Teaching
Many factors influence teaching nowadays. Numbers of students are increasing, some students pay for studies and require more flexible teaching, more students have access to Internet, the learning material is changing rapidly (especially of subjects, related to information technologies), publishing industry is slow and expensive. All that stimulates usage of modern technologies in education. Virtual Learning Environments (VLEs) is one of the forms of e-learning. They open new ways of teaching and
Author(s): Lipeikiene Joana

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1.264J Database, Internet, and Systems Integration Technologies (MIT)
This course addresses information technology fundamentals, including project management and software processes, data modeling, UML, relational databases and SQL. Topics covered include internet technologies, such as XML, web services, and service-oriented architectures. This course provides an introduction to security and presents the fundamentals of telecommunications and includes a project that involves requirements / design, data model, database implementation, website, security and data netw
Author(s): Kocur, George

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Modélisation de profils d'élèves à partir de traces de résolution de problèmes
La modélisation automatique des connaissances de l’apprenant est nécessaire dès lors que l’on cherche à accompagner un apprentissage dans le cadre des EIAH. Dans ce rapport, nous présentons un travail en cours dans lequel des techniques de classification automatique permettent d’engendrer des modèles d’élèves interprétables par un enseignant ou un didacticien et utilisables éventuellement par un « tuteur » automatique. L’approche proposée a été appliquée au domaine de la ré
Author(s): Robinet Vivien,Bisson Gilles,Lemaire Benoît,Gordo

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Infantile Multimedia Environment - An Early Digital Inclusion
Children are recognized as individuals with rights, constituted by multiple human dimensions that can be excited by several activities and several Medias (books, videos, computers, etc.). And the Medias are understood as the tools to qualitatively contribute to the children’s development, giving them opportunity to improve their creativity and imagination, enriching their cultural repertoire. This paper aims to describe the results of a special project implemented in a public day-care centre in
Author(s): Ferreira Adelir Pazetto,Ferreira Debora Pazetto

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Fundamentals of Program Evaluation
Fundamentals of Program Evaluation familiarizes students in different types of program evaluation, including needs assessment, formative research, process evaluation, monitoring of outputs and outcomes, impact assessment, and cost analysis.
Author(s): Jane Bertrand

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Managed Care and Health Insurance
Presents an overview of major issues related to the design, function, management, regulation, and evaluation of health insurance and managed care plans.
Author(s): Jonathan Weiner

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Introduction to Methods for Health Service Research and Evaluation
Introduction to Methods for Health Services Research and Evaluation provides an introduction to basic methods for undertaking research and program evaluation within health services organizations and systems.
Author(s): Jonathan P. Weiner, Lynda C. Burton, and Elizabeth

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Collaborative learning - New learning models and applications
Distance education – defined as education that takes place when the learner and the instructor are in separate location – is undergoing changes throughout the world. The teaching environment is undergoing a major shift as more and more programs are offering classes online. This shift is due to rising costs in education, enrollment management issues, and an evolution in the use of distance learning.
Author(s): Nedelcut Nelida,Ciprian Pop,Nedelcut Sebastian

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Interactive Collaborative Books
Books are one of the most important tools to convey knowledge, they survived to be a convenient and portable source of information. On the other side, Electronic books (e-books) are playing a big role in attracting a huge number of readers, but still paper books are preferable by many people due to some drawbacks in e-books. Yet, Interactive books combines all positive features in ordinary books as well as e-books, the author is introducing a new Interactive Collaborative book that might change
Author(s): Al-Mutawa Abdullah M.

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C9 Lectures: Stephan T. Lavavej - Standard Template Library (STL), 10 of 10

Welcome to another installment of C9 Lectures covering the powerful general C++ library, STL. Joining us once again is the great Stephan T. Lavavej, Microsoft's keeper of the STL cloth (this means he manages the partnership between the owners of STL (dinkumware) and Microsoft, including, of course, bug fixes and enhancements to the STL that ships as part of Visual C++). Simply, Stephan is a C++
Author(s): Charles

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Awareness of the capabilities and use of social software attributes within and outside the education
This paper reports early findings of an ongoing study to determine the use and impact of social educational software at undergraduate level. It summarizes the theoretical background to the educational use of social software and suggests directions for future research. The primary aim of the study was to capture and describe the extent and patterns of use of educational software and Web 2.0 technologies among first year undergraduate technology students taking the Web Development module. Results
Author(s): Stepanyan Karen,Mather Richard,Payne Janet

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XML and Databases for E-Learning Applications
XML has become a standard format in information exchange and integration on the Web. Much research has been conducted in recent years on XML technology, which has led to new developments in this field. The effective combination of XML and relational databases for portable Internet data exchange and data management is the technology platform of choice for the Internet Applications. Our paper describes the relationship between XML and relational databases and its potential as an enabling technolog
Author(s): El-Sofany Hosam F.,Ghaleb Fayed F. M.,Daoud Sameh

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Reusing Streaming Contents in Engineering and Education Courses
Bologna’s process and the opening of university teaching to new educational scenarios provide an opportunity for the implementation of innovative and active methodologies. This paper describes a practice implemented by the share and reuse of learning contents using streaming technology. Streaming technology was used since it promotes the support of pedagogical activity as a dynamic resource and oriented to a model of shared learning. The motivation beyond this idea was the share of teacher’s e
Author(s): Santos Henrique,Leão Celina Pinto,Soares Filomena

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Advantages and disadvantages of e-learning at the technical university
The term Electronic Learning or e-Learning is being used in Russia rather rarely. It integrates a number of terminological notions in the sphere of application of modern information and communication technologies in education such as multimedia, education on the base of web-technologies, etc. Teachers and learners must realize that new opportunities are offered by modern on-line communication. A person with basic Internet and Web skills is open to a new world of knowledge, from free Web surfing
Author(s): Sheypak Olga,Artyushina Galina,Artyushina Anna

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Mixing video , audio and still photography for actual topics in multimedia demonstrated on a multime
The paper is dealing with the method putting audio, video, still photography together to get the best effect for an normal audience to transport actual problems mainly in visual form without putting to much effort into text.
Author(s): Sobotka Werner

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Towards a Pattern Language for Intelligent Teaching and Training Systems
Intelligent Tutoring Systems (ITSs) are usually based on similar fundamental structures. In contrast to this, software engineering techniques are seldomly used for realizing ITSs. In the last years, some approaches tried to change this: pattern mining took place; methods covering the specifics of ITS project development have been deployed. These approaches usually focus on a specific system type or on a certain application domain. What is missing is a combination of all the different approaches
Author(s): Harrer Andreas,Martens Alke

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Facilitating collaborative knowledge construction in computer-mediated learning with structuring too
Collaborative knowledge construction in computer-mediated learning environments puts forward difficulties regarding what tasks learners work on and how learners interact with each other. For instance, learners who collaboratively construct knowledge in computer-mediated learning environments sometimes do not participate actively or engage in off-task talk. Computer-mediated learning environments can be endorsed with sociocognitive structuring tools that structure the contents to be learned and s
Author(s): Weinberger Armin,Reiserer Markus,Ertl Bernhard,Fis

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Innovative pedagogical and psychological perspectives of podcasts
Podcasting, being a new form of audio distribution offering the possibility to be loaded on personal mobile devices from teachers’, student’, university’s websites and blogs, is discussed as an activity with potential in learning and teaching. The existing and potential varieties of podcasts represent sources for learning, converging, socializing. In this paper, podcasting is supported as an innovative approach to stimulate university students’ reflection, specifically on epistemic quest
Author(s): Kirschner Paul A.,Popova Anguelina

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Internet Scout Project
In June 2000, the Fourteenth Symposium on Thermophysical Properties was held to review the progress of thermophysics over the last 100 years and to look forward to the next century of research and development in thermophysics. The National Institute of Standards and Technology (NIST) provides a special publication online covering the event, including overviews of topical issues by professionals in the field and several brief, invited essays on issues raised in the forum by panelists, audience pa
Author(s): No creator set

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Computer Software Support for Collaborative Learning
In this chapter, we discuss two approaches to supporting collaborative learning activities in higher education through technological means: structuring and regulating collaboration. Structuring approaches aim to create favorable conditions for learning by designing and scripting the situation before the interaction begins. They attempt to define the structure of the learning experience by varying the characteristics of the participants (e.g. the size and composition of the group, or definition a
Author(s): Jermann Patrick,Soller Amy,Lesgold Alan

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