Internal and external cooperation scripts in web-based collaborative inquiry learning
Cooperation scripts are a powerful means to improve collaborative learning. Scripts can be designed to support argumentative knowledge construction. However, not only externally induced cooperation scripts but also the learners internal scripts on argumentative knowledge construction influence argumentative processes and what kind of knowledge is acquired during collaboration. In this study, 98 students (49 dyads) of two German secondary schools participated. We implemented two versions (high
How people in virtual groups and communities (fail to) interact.
In 4 different research projects taking place in our department, students, teachers, researchers, policymakers and policemen are communicating and interacting through shared electronic work spaces between face to face meetings. The students interact about their studies in pedagogy. The teachers, researchers and policymakers interact about ICT in higher education. The researchers are from different universities all over Europe and interact between meetings about their collaborative research proje
Implementing Learning Design to support web-based learning.
In this paper we consider an initial implementation of a system for managing and using IMS Learning Design (LD) to represent online learning activities. LD has been suggested (Koper & Olivier, 2004) as a flexible way to represent and encode learning materials, especially suited to online and web-based learning while neutral to the pedagogy that is being applied. As such it offers a chance to address a gap in the preparation of learning materials and their eventual use by students by providing a
Socrates Mailbox - Rapport de Synthèse
Le projet Mailbox (1996-1998) est un projet d’observation sur deux ans qui s'est déroulé dans le cadre du sousprogramme Enseignement Ouvert et à Distance — Open and Distance Learning (EOD-ODL) du Programme SOCRATES de la Direction Générale XXII de la Commission européenne. Lancé en septembre 1996 ce projet a pour objectif d’étudier par une approche ethnographique l’utilisation des systèmes de communication électronique dans l'enseignement primaire et secondaire. Dix-sept école
Socrates Mailbox - Synthesis Report
A two-year Observatory project in the context of the SOCRATES - ODL sub-programme of the DG22 of the European Commission, the Socrates - Mailbox project started in September 1996. It aims at studying the use of electronic communication systems in Primary and Secondary school environments, through an ethnographic approach. The experiences of 17 schools have been studied in six European countries.,Final report of the Socrates-Mailbox research project, National Centre for Educational Resources, Osl
Applying Competence Structures for Peer Tutor Recommendations in CSCL Environments.
Competence structures of the content and competence modelling of the learners provide well-suitable means for finding appropriate peer tutors in CSCL based on asynchronous messaging and annotations. Various criteria for the appropriateness of potential peer tutors can be discussed. An internet-based system used as a large scale Web experiment can then also deliver data for evaluating such criteria.
Wow! That Captures It!
Students learn how motion capture (mo-cap) technology enables computer animators to create realistic effects. They learn the importance of center of gravity in animation and how to use the concept of center of gravity in writing an action scene. Note: The literacy activities for the Mechanics unit are based on physical themes that have broad application to our experience in the world — concepts of rhythm, balance, spin, gravity, levity, inertia, momentum, friction, stress and tension.
Re-engineering of collaborative e-learning systems: evaluation of system, collaboration and acquired
This paper relates an experimentation of a collaborative e-learning system. In this kind of system, tracks arising from communication tools allow to build useful indicators for all system actors. We show how tracks are analyzed and how this analysis is useful for reengineering purposes.
Literature Review in Primary Science and ICT
This review focuses on the development of primary science since it was first introduced in 1989 as a compulsory, core subject in the primary curriculum in England and Wales. It considers the impact of ICT in primary science in relation to the role of teacher and learner, teachers' subject knowledge, the balance between process skills and science content, and the application of formative assessment. It also provides a critical evaluation of ways in which ICT is currently being used to promote goo
Transnational exchanges of streaming material (including an exploration of forthcoming standards/sta
Not available,A publication of the eStream project, funded by the European Commission within the Socrates – Minerva Programme (http://estream.schule.at) 110160-CP-/1-2003-AT-MINERVA-M
Environnements interactifs d'apprentissage et démonstration en géométrie
Not available,Habilitation à diriger des recherches de l'université de Rennes I, juillet 2001.
8.851 Strong Interactions: Effective Field Theories of QCD (MIT)
This is a course in the construction and application of effective field theories, which are the modern tool of choice in making predictions based on the Standard Model. Concepts such as matching, renormalization, the operator product expansion, power counting, and running with the renormalization group will be discussed. Topics will be taken from factorization in hard processes relevant for the LHC, heavy quark decays and CP violation, chiral perturbation theory, non-relativistic bound states in
Asynchronous Discussion in Support of Medical Education
Although the potential of asynchronous discussion to support learning is widely recognized, student engagement remains problematic. Often, for example, students simply refuse to participate. Consequently the rich promise of asynchronous learning networks for supporting students' learning can prove hard to achieve. After reviewing strategies for encouraging student participation in discussions in Asynchronous Learning Networks (ALN), we present a study that investigates how these strategies influ
Off-Task Behavior in the Cognitive Tutor Classroom: When Students "Game The System".
We investigate the prevalence and learning impact of different types of off-task behavior in classrooms where students are using intelligent tutoring software. We find that within the classrooms studied, no other type of off-task behavior is associated nearly so strongly with reduced learning as "gaming the system": behavior aimed at obtaining correct answers and advancing within the tutoring curriculum by systematically taking advantage of regularities in the software's feedback and help. A stu
A Semantic Approach to Discovering Learning Services in Grid-Based Collaborative Systems
CSCL systems can benefit from using grids since they offer a common infrastructure enabling the access to an extended pool of resources that can provide super- computing capabilities as well as specific hardware resources. Adopting a service oriented architecture such as OGSA can further benefit CSCL systems, enabling increased flexibility to adapt and reuse learning software offered by third party providers. However, service discovery is a challenge for educators, since they cannot use their ow
Teaching and learning in diverse university settings: analytic frameworks for integrating different
This paper describes progress on the TLRP project on “Enhancing teaching-learning environments in undergraduate courses”. The project is concentrating on differences and similarities that exist in the teaching-learning environments provided in mainly first and final unit course units in four contrasting subject areas and across the different settings provided in departments within those subjects. We have been collaborating with 17 departments across 15 universities and one college. The data
Designs for learning: ICT and knowledge in the classroom
This paper explores the relationship between Information and Communication Technology (ICT) and learning in schools. It draws on the preliminary results of the InterActive Education Project, which is concerned with learning within the subject areas of English, history, geography, mathematics, music, modern foreign languages and science. Within the project teachers, teacher educators and researchers work together to develop and evaluate learning initiatives (called Subject Design Initiatives). Th
Skills for Learning - Grammar Diagnostic tool
Interactive 30 question quiz with feedback for each answer. Grammar diagnostic tool (based around entry level research processes). Download this zipped file and open the file named 'academic_comm_skin.swf' - the quiz will then run from the start.
Consulting pupils can improve learning
Asking pupils what they think about school is one of the most effective ways of improving education, according to research just completed by a project in the UK’s biggest education research initiative, the Teaching and Learning Research Programme.,22
How do we overcome the methodological schism (or can there be a 'compleat' researcher)?
This paper considers a variety of approaches to combining research findings drawn from what are traditionally deemed 'quantitative' and 'qualitative' methods. These include models for Bayesian syntheses, new political arithmetic, complex interventions, and design experiments, as well as the more usual literature review and 'new' realism. I argue here that none of these approaches pose insurmountable epistemological or technical problems. Rather, opposition to the use of such models stems from wa