Modélisation et perception de l'activité dans l'environnement Symba
Nous présentons dans cet article les travaux de recherche liés à la conception de Symba, un environnement support d'activités collectives en contexte d'apprentissage (ACCA) dont l'objectif est de faire travailler les étudiants sur l'organisation de leur activité. A travers la conception de Symba nous abordons les problématiques du support à la modélisation de l'activité collective par les apprenants, de la perception de l'activité et de la malléabilité de l'environnement.,Proceeding
The Collaboratory Notebook
A Grid Services Implementation for a Virtual Research Environment
In the past, virtual learning and research environments have typically been implemented as monolithic systems. Current research focuses on creating such environments from selected Grid and Web services. In this paper we describe the Virtual Orthopaedic European University, which was created to support Higher Surgical Trainees to provide evidence for their learning contracts by carrying out experiments and publishing the results. We use this environment as a case study for the re-implementation
Digital case methodology: A study of student teachers' co-construction of professional knowledge
Case pedagogy has a growing position in inquiry oriented teacher education programmes as means of bridging gaps between every-day and professional conceptions of teaching and learning and enhancing contextual and collaborative learning. The paper look at how a CSCL environment may enforce and improve collective thinking and professional reflection by the use of a cased based learning model in pre-service teacher education. The study is based on computer-supported learning resources developed at
Learning Objects 1: Theory, Praxis, Issues, and Trends
Learning Objects, Theory, Praxis, Issues, and Trends provides an in-depth look at how learning objects are changing teaching and learning today and how learning objects will play an important role in the development of 21st century education. Written by a set of educators and Information Scientists from across the globe, the book ties current theory to current practices and uses that perspective as a foundation to chart new directions in the theory and praxis of learning objects. While the book'
Virtual Reality for Learning: Sharing Experiences rather than Resources
Virtual Reality is becoming a major candidate for embodying immersive learning environments. Whereas in the two preceding decades learning has been conceptualized as situations where students are guided rather than elicited to undertake actions, it is now the right time to explore the other side or the continuum.
Literature Review in Science Education and the Role of ICT: Promise, Problems and Future Directions
Today, what "counts" as science and science teaching is in a state of flux. This, however, is not new - for 150 years there have been debates about the purpose, nature and role of science education in our society. Any designer of resources and tools for the teaching of science therefore needs to be able to understand these debates, and to be aware of the origins and reasons for the changes that are currently taking place.,A NESTA Futurelab Research report - report 6
Supporting teachers when diagnosing their students in algebra
In this paper we will describe our current work on the Lingot project. We will focus on the description of a software called « Pépite », the objective of which is to help teachers diagnose their students' algebra competencies. Then we will show how different uses of Pepite by teachers lead us to define several types of diagnosis in order to fit better various users' needs.
Learning about Users from Observation
Many approaches and systems for recommending information, goods, or other kinds of objects have been developed in recent years. In these systems, machine learning methods are often used that need training input to acquire a user interest profile. Such methods typically need positive and negative evidence of the user’s interests. To obtain both kinds of evidence, many systems make users rate relevant objects explicitly. Others merely observe the user’s behavior, which yields positive evidence
Futurelab: The potential of open source approaches for education
Free, Libre, Open Source Software (FLOSS) refers to any software distributed under a licence that allows users to change or share the software source code. Futurelab's interest in this area stems from the belief that FLOSS provides an example of peer-production which is driven by collaborative, social modes of interaction and knowledge exchange. This paper discusses some of the potential ways in which the approaches that characterise FLOSS might be applied in educational contexts.,Research repor
Literature Review in Learning with Tangible Technologies
When we think of digital technologies in schools, we tend to think of computers, keyboards, sometimes laptops, and more recently whiteboards and data projectors. These tools are becoming part of the familiar educational landscape. Outside the walls of the classroom, however, there are significant changes in how we think about digital technologies - or, to be more precise, how we don’t think about them, as they disappear into our clothes, our fridges, our cars and our city streets. This disappe
Developing Interactive Learning Environments that can be used by all the classes having access to co
Our research team has developed and experimented software for the learning of algebra, named Aplusix, with the idea of being usable and useful for all the classes having access to computers, and of helping teachers to teach the curriculum. In this paper, we list 19 principles that we consider relevant to this goal and we briefly describe the Aplusix system. This system is distributed in France since early 2005 and will be distributed in many countries from 2006. It has proven to be efficient (st
Quelques méthodes d'intelligence artificielle pour la modélisation de l'élève
This paper presents some of the artificial intelligence techniques which have been used for student modeling : planning, machine learning, diagnosis and belief revision. Each technique is brie y described, then its application to student modeling is presented and illustrated by a few examples. The advantages and drawbacks of these methods are discussed. We end this survey with some directions for further researches.
Semantic Annotation for Learning Material
This paper aims at providing the specification for semantic annotation tools for e-learning. From the specific requirements of annotating learning material, we categorize and evaluate the existing annotation tools, mainly general purpose ones. We illustrate two research prototypes of annotation tools we developed, and evaluate to what extend the specific requirements of annotating learning material are reached by these research prototypes.
Design of adaptive feedback in a web educational system
This paper presents our interdisciplinary approach for the design of a technology-based learning environment for orthopaedic surgery. We present how we designed a part of this environment. This part is in relation to the web environment. The key idea is to produce an intelligent feedback in relation to the learner's activity. The didactical analysis of teaching and learning in the workplace gives a framework to build the computational representation of knowledge. This analysis is shown within th
Acid Rain Effects
Students conduct a simple experiment to model and explore the harmful effects of acid rain (vinegar) on living (green leaf and eggshell) and non-living (paper clip) objects.
Segregated Schooling in Alabama
This scrapbook documents conditions in Birmingham's segregated schools in 1963, as well as white resistance to integration.
Two Quaker Women Seated in Front of a Bookcase
Two women in Quaker dress and bonnets are seated in a room in front of a bookcase.
Middle School Portal: Math and Science Pathways (MSP2)
The popular Learning Adventures series at DiscoverySchool.com (last mentioned in the March 8, 2002 NSDL Physical Science Report) has a feature on the International Space Station. Its assembly is one of the most ambitious engineering projects ever, and this site explains a few of the details of the multi-year process. In the Mission Basics section, there are specific facts, discussions about various aspects of the station, and virtual tours of some of the stations modules. Astronaut profiles and