Incorporating e-learning into a Local Government Authority Context: Evaluating Developers' Perspecti
In this paper, we describe the evaluation of an e-learning project. The Learning Ladder developed a number of elearning modules for local government staff on recurrent working practices. The modules feature the use of short video clips as a means to support and encourage organisational learning. We report on one part of the evaluation: namely, the qualitative analysis of data from developers. We focus on three aspects: developers perceptions of video clips for learners to reflect upon example
Learning design based on graphical knowledge-modeling
This chapter states and explains that a Learning Design is the result of a knowledge engineering process where knowledge and competencies, learning design and delivery models are constructed in an integrated framework. We present a general graphic al language and a knowledge editor that has been adapted to support the construction of learning designs compliant with the IMS-LD specification. We situate LD within a taxonomy of knowledge models , namely the multi-actor collaborative system. We move
Évaluer l'utilisation d'hypermédias : intérêts et limites des variables de performance
Two main levels in describing hypermedia use can be distinguished. At a global level, the general purpose can be described in terms of learning or problem solving. At a more local level, specific goals can be described in terms of the learners' activity with the system, i.e. the visiting of one or more information nodes. In this paper, the influence of the nature of these local goals on performance variables such as recall, precision, and economy of hypermedia use are investigated. Specific char
Classroom Manager App for iOS
'Don't just collect data! Understand it! Classroom manager helps you aggregate and interpret your data!Application Description:Elegant in its simplicity, Classroom Manager allows the user to monitor student behavior, classroom interactions, and teacher interventions in real-time with the touch of a few buttons. Classroom Manager is ideal for teachers who need to maintain accurate records for parent-teacher conferences, monitor behaviors for intervention meetings, and track the progress of studen
This lesson describes the major components and functions of the immune system and the role of engineers in keeping the body healthy (e.g., vaccinations and antibiotics, among other things). This lesson also discusses how an astronaut’s immune system is suppressed during spaceflight due to stress and other environmental factors.
Out of Breath
This lesson goes over the parts of the human respiratory system and the gas exchange process that occurs in the lungs. It also covers changes in the respiratory system that occur during spaceflight, such as decreased lung capacity.
Just Passing Through
This lesson helps students explore the functions of the kidney and its place in the urinary system. Students learn how engineers design instruments to help people when kidneys are not functioning properly or when environmental conditions change, such as kidney function in space.
Unlocking the Endocrine System
Students learn how the endocrine system works and compare it to the mail delivery system. Students discuss the importance of communication in human body systems and relate that to engineering and astronauts.
The Heart of the Matter
This lesson describes how the circulatory system works, including the heart, blood vessels and blood. Students learn about the chambers and valves of the heart, the difference between veins and arteries, and the different components of blood. This lesson also covers the technology engineers have developed to repair the heart if it is damaged. Students also understand how the circulatory system is affected during spaceflight (e.g., astronauts lose muscle in their heart during space travel).
Læring i praksis - fremstruktureringen af et
Introduktionen præsenterer afhandlingens emnemæssige baggrund, problemformulering og metode. Den traditionelle angelsaksiske erkendelsesteoretiske opfattelse af viden hævdes at have komplementære modpoler i læringsteorierne behaviorisme og kognitivisme. Disse positioner problematiseres med eksempler fra hverdagsmæssige sammenhænge såvel som med en række forskningsmæssige resultater. På baggrund heraf fremsættes problemformuleringen, som lyder: Er det muligt at udvikle et begreb om vi
The digestive system is amazing: it takes the foods we eat and breaks them into smaller components that our body can use for energy, cell repair and growth. This lesson introduces students to the main parts of the digestive system and how they interact. In addition, students learn about some of the challenges astronauts face when trying to eat in outer space. Engineering helps figure out how to deal with such challenges.
Knowledge in practice
In traditional Anglo-American philosophy knowledge is understood as a static, linguistic representation of the world. This means that knowledge is understood to be necessarily propositional: Knowledge is ‘knowledge that’. In consequence, the everyday concepts of ‘knowing how’ and ‘knowing what’ (often also referred to as a ‘knowledge of’) exemplified in sentences like “He knows how to drive a car” and “She knows what red looks like”, respectively, are either neglected or
Distance Education Standards and Legal Issues - Computing Education Perspective
This paper aims to examine the legal issues related to the recognition of professional ICT qualifications amongst countries in EU, as well as international and European standards for education and training, certification and validation of distance training courses, etc. At the end we are proposing a course structure, certificate format, as well as the educational standards to be followed in the design process.
Managing complexity of e-learning administration in
ARCADE (Architecture for Reusable Courseware Authoring and DElivery) is a Webbased e-learning platform specially targeted to the needs of distant education in universities and schools. This paper presents ARCADE in two aspects: as a system for distance learning and as a virtual university. The authors put accent on the way of organization of the education process as a whole while showing the power of the ARCADE platform. Moreover, there is discussed in details the administration of courses and s
Knowledge based tool for modeling dynamic systems in education
Dynamic systems are often used in education: in physics, chemistry, biology, history, etc. This paper describes a programming tool for modelling dynamic systems which can assist the teaching and training process. The tool aims at supporting the creation of computer models which can be used for educational games and simulations. The tool is built using the logic programming language Prolog.
Insight into Practical Utilization of Knowledge Management Technologies
The focus of knowledge management (KM) has shifted in the last few years towards the ways in which knowledge is created and shared. Nevertheless, KM technologies continue to be an important issue in KM practices. The present paper focuses on the technological solutions applied in the organizations at different stages of the knowledge management life cycle. On the bases of an overview of the knowledge management tools and technologies, the paper emphasizes on the most popular KM applications foun
Web-based youth communities in the light of cyberspace psychology
The internet new media creates new types of communities - online or web-based communities in virtual reality. Everyone, to a certain degree, is involved in building and creating online communities. The main aim of this study is to make an overview of cyberspace technology and to extrapolate the influence of computers, technology and virtual environments on the psychology of Bulgarian students (individuals and groups). This study is focused on the chief features of web-based life in web-based com
Harnessing Technology: Transforming Learning and Children's Services
This document is the Department for Education and Skill's first cross-sector e-learning strategy. The strategy focuses on what the technology can do for informing and advising citizens, for supporting children and learners of all ages in their encounters with the system, and for transforming the experience of learning. To make this happen, it identifieds six priorities, to provide: • An integrated online information service for all citizens • Integrated online personal support for children
Web Based Simulations for Virtual Scientific Experiment: Methodology and Tools
In this paper we want to present the tools and a methodology to realize web based simulations according to the didactic model defined for the Virtual Scientific Experiment. The strategy that we suggest intends to satisfy all the requirements for the actors involved in the learning process according to the adopted didactic model. These requirements provide that: the tools for building the simulations have to serve a teacher instead of a programmer of web based simulations; the simulation outputs
Mathematics and E-Learning: A conceptual framework
This paper starts from the study of the epistemological statute of the didactics of the mathematics (Henry, 1991; D'Amore, 1999), which faces the phenomenon of learning from the point of view of fundaments, in order to give useful and specific considerations for e-learning environments. Investigations on how the triangle teacher-pupil-knowledge changes are presented. Then the model of a-didactic situations (Brousseau, 1997) is analysed in the context of e-learning platforms.