Learning a New Game: Usability, Gender and Education
This research study aims to investigate the usability issues of a computer game; regarding how people learn a new game. Because the user characteristic and the strategies they use while learning a new tool are important factors for usability, they were also taken into account in the study. Both qualitative and quantitative methods were used in the study. 16 participants played the computer game. They were also observed and their eye-movements were recorded by an eye tracking device. Results show
Internet Scout Project
Developed by amateur mycologist Dr. Michael Kuo with contributions from amateur and professional mycologists, MushroomExpert.Com is an excellent resource for a wide variety of mushroom enthusiasts. The site provides a genus and species index and search engine for detailed information on, and quality up-close photos of, over 330 North American Mushrooms. Individual species pages include brief sections on Habitat, Cap, Stem, and Microscopic Features-to name a few. The site also provides informatio
An Algebra Subsystem for Diagnosing Students' Input in a Physics Tutoring System
To help a student in an introductory physics course do quantitative homework problems, an intelligent tutoring system must determine information of an algebraic nature. This paper describes a subsystem which resolves such questions for Andes2. The capabilities of the subsystem would be useful for any ITS which deals with problems involving complex systems of equations. This subsystem is capable of 1) solving the systems of equations at the level of introductory physics problems, 2) checking the
Internet Scout Project
"The goal of this NSF funded project is to produce a trial set of materials that can be used in physical chemistry courses to more tightly connect the topics introduced in available texts to the realm of modern chemical research." Six modules are currently available at this website, with four more planned by 2006. Each module supplies a reference to a chemistry article, background information, sample questions to stimulate students to think critically about the subject matter, and additional sam
The Documentary Project for Refugee Youth
The Documentary Project for Refugee Youth is a collaboration between refugee youth, Raeshma Razvi, Global Action Project, the International Rescue Committee and other community organizations and artists in New York City. The Project revolves around a core group of 12 refugee youth living in New York City, and the Friday night workshop the group attends. The Project engages in multimedia documentary work -- interviews, photography, journal-writing and video -- to create meaningful products about
Video-as-Data and Digital Video Manipulation Techniques for Transforming
Learning Sciences Research,
This chapter concerns the theoretical and empirical foundations and current progress of the Digital Interactive Video Exploration and Reflection (DIVER) Project at Stanford University. The DIVER Project aspires to accelerate cultural appropriation of video as a fluid expressive medium for generating, sharing, and critiquing different perspectives on the same richly recorded events and to work with others to establish a Digital Video Collaboratory (DVC) that enables cumulative knowledge building
Exploratory and Experimental Learning? For Teachers and Researchers tool
The term exploratory learning usually denotes some type of activity used by students, with or without a teacher's supervision, to facilitate the learning and mastery of a predefined and relatively circumscribed domain. That exploration may be more or less guided, according to the domain structure and the teacher's pedagogical goals and strategies. But there is also another way to use exploratory and even experimental learning, which may be used inside or outside an educational setting: rathe
Cyberinfrastructure for Education and Learning for the Future: a vision and research agenda
This report is the result of a series of workshops organized by the Computing Research Association and the International Society of the Learning Sciences with support from the National Science Foundation (Grant No. REC-0449247). The purpose of the workshop series was to explore where we are in the application of pervasive computing power to education, and where we need to be. In particular, the intent was to develop a map of where NSF can strategically place its resources in creating the learni
Knowledge Acquisition 2
Knowledge Acquisition 2 covers protocol analysis and advantages and disadvantages of knowledge acquisition
Bioluminescence: Living Light
This National Geographic lesson plan explores bioluminescent creatures and the underwater world in which they live. Using shoeboxes and black paint, students are directed to build a deep-sea model and inhabit it with fish made out of black construction paper. Students then use the model to describe how organisms use bioluminescence and learn about its use as camouflage. In addition to a detailed protocol, the lesson plan includes suggestions for assessments and links to additional information.
Helping Children Prepare for Disasters
This site helps kids put together a disaster supply kit, set up a family disaster plan, read about what they might feel in a disaster, learn about pet protection, read a series of stories about kids who are always prepared for a natural disaster, and join Project IMPACT, a community damage mitigation program.
Minutes of the Board of Trustees meetings held in 1944.
Thunderbird Tower Tour
Project leader Will Counts gives a preview of the restored World War II landmark at Thunderbird School of Global Management in Glendale, Arizona. http://www.thunderbird.edu
AstroGrid as an e-Learning Environment
We present the concept of the Virtual Observatory through the AstroGrid project, which is a Virtual Organization making intensive use of the Internet to produce a working data-grid for Astronomical applications. AstroGrid has implemented a series of tools which facilitate collaborative work such as news, forum and discussion pages, all of them inspired by the open source and licensing philosophy. Additionally we explore how such an Astronomical Grid project can be used in the future as an e-Le
2014 Commencement: Eastman School of Music
Commencement ceremonies for the Eastman School of Music were held on May 18, 2014 in Kodak Hall at Eastman Theatre. The speaker for the occasion was Samuel Hope, Executive Director Emeritus of the National Association of Schools of Music.
The evolution of ICT-based learning environments: which perspectives for the school of the future?
This paper briefly outlines the evolution of ICT-based learning environments discussing some of the main aspects that have characterised such evolution (eg, technological evolution, changed cognitive and pedagogical frameworks, changed role assigned to ICT-based systems in education). The objective is to point out how the implementation of innovative learning environments, based on advanced technology, is the result of the strict interrelation between educational and cognitive theories, technolo
The use case specification of actions in the goal oriented knowledge based learning environment
The proposed goal oriented knowledge acquisition and assessment are based on the flexible educational model and allows to implement an adaptive control of the enhanced learning process according to the requirements of student's knowledge level, his state of cognition and subject learning history. The enhanced learner knowledge model specifies how the cognition state of the user will be achieved step by step. The use case actions definition is a starting point of the specification that depends o
Derivation of Knowledge Structures for Distributed Learning Objects
Knowledge space theory (Doignon & Falmagne, 1985; Albert & Lukas, 1999; Doignon & Falmagne, 1999) offers a rigorous and efficient formal framework for the construction, validation, and application of e-assessment and e-learning adaptive systems. This theory is at the basis of some existing e-learning and e-assessment adaptive systems in the U.S. and in Europe. Such systems are based on a fixed and local domain of knowledge, where fixed means that the domain does not change in time and local ref
Adaptive E-Learning Grid Platform
Many analysts believe that more and more organizations are looking to introduce e-learning as a way to solve critical business problems and as a vital component of an integrated approach to their training solutions. So we are introducing our next generation, e-learning grid platform to meet the evolving needs of the market, which include technology, content and services. This platform will define a new mode of service interaction and application creation. It proposes a user-friendly method for
Discovering Important Statistical Concepts Using Spreadsheets
The Discovering Important Statistical Concepts Using Spread Sheets (DISCUSS) project is a modified and supplemented web-based implementation of the initial DISCUS materials for teaching elementary statistics at the introductory level. The site aims to integrate the powerful interactive capabilities of Microsoft Excel with the convenience of web-based resource materials using Microsoft Internet Explorer. There are several modules within the project. Modules include, [no comma] charts and graphs,