Verbal Coaching During a Real-time Task
TRANSoM is a collaborative effort among university and industry researchers aimed at producing an intelligent tutoring system for training pilots of remotely operated vehicles (ROVs). ROVs are unmanned, tethered, underwater vehicles used in a range of applications such as inspection, search and salvage, and mine countermeasures. Pilots have to learn to maneuver the ROV, keeping track of its tether and its surroundings, using little more than a video camera and sonar. To minimize workload while a
Author(s): Roberts Bruce,Pioch Nicholas,Ferguson William

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A Generic Platform for the Systematic Construction of Knowledge-based Collaborative Learning Applica
This study aims to explore the importance of efficient management of event information generated from group activity in collaborative learning practices for its further use in extracting and providing knowledge on interaction behavior. The essential issue here is how to design a platform that can be used for real, long-term, complex collaborative problem-solving situations and which enables the instructor to both analyze group interaction effectively and provide an adequate support when needed.
Author(s): Caballé Santi,Daradoumis Thanasis,Xhafa Fatos

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ZAPs: Using interactive programs for learning psychology
ZAPs are short, self-contained computer programs that encourage students to experience psychological phenomena in a vivid, self-explanatory way, and that are meant to evoke enthousiasm about psychological topics. ZAPs were designed according to principles that originate from experiential and discovery learning theories. The interactive approach that is offered invites students to engage in subject matter through exploration, experience, and discovery of psychology. In an empirical study the effe
Author(s): Hulshof Casper,Eysink Tessa,Loyens Sofie,de Jong T

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Self-directed learning in simulation-based discovery environments
SIMQUEST1 is an authoring system for designing and creating simulation-based learn-ing environments. The special character of SIMQUEST learning environments is that they include cognitive support for learners which means that they provide learners with support in the discovery process. In SIMQUEST learning environments we try to find the balance between direct guidance of the learning process and sufficient free-dom for learners to regulate the learning process themselves. In this article we de-
Author(s): de Jong Ton,Van Joolingen Wouter,Swaak Janine,Veer

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Améliorer un dispositif pédagogique par l'intégration de nouveaux canaux de communication
L’analyse des résultats de l’expérimentation d’un dispositif pédagogique instrumenté par les TIC pour un apprentissage de savoir faire par projets a mis en évidence des ruptures dans la communication. Ces ruptures sont liées à la difficulté d’accès à Internet dans certaines situations (alternance…). Face à ce constat, nous avons décidé d’introduire un nouveau canal de communication, a priori disponible en masse chez les étudiants : le téléphone mobile. Cette publication pr
Author(s): Leclet Dominique,Leprêtre Eric,Peter Yvan,Quenu-J

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Une expérience de construction de cartes conceptuelles dans un contexte de téléapprentissage univ
Nous décrivons une expérimentation de construction de cartes conceptuelles par des étudiants adultes dans un cours universitaire en sciences cognitives diffusé en ligne dans un contexte de formation à distance. Chaque étudiant est invité à élaborer une carte conceptuelle après lecture de textes. Les cartes conceptuelles sont réalisées à l'aide du logiciel MOT, permettant une représentation graphique des connaissances selon une technique de modélisation par objets typés. Les étud
Author(s): Basque Josianne,Pudelko Béatrice,Legros Denis

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Une réflexion sur les fonctions attribuées aux TIC en enseignement universitaire
Dans cet article, nous tentons de démontrer que la définition des technologies de l’information et de la communication (TIC) utilisées à des fins pédagogiques dépasse la définition classique des « médias d’apprentissage », auxquels elles sont souvent assimilées. Après une analyse de chacune des trois composantes du concept de TIC (technologies, information, communication), nous proposons une définition permettant d’en clarifier ses frontières. Nous analysons ensuite en quoi ce c
Author(s): Basque Josianne

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Realism in the design process and credibility of a simulation-based virtual laboratory
The credibility of an instructional simulation is a most important issue in distance education, where it may replace hands-on activities. This credibility is based in large part upon verisimilitude, a perception strongly influenced by the simulation’s realism. This paper presents a case study encompassing the design process of a simulation-based virtual laboratory, which was guided by a realism principle, and an investigation of its credibility among potential users. We found that many characte
Author(s): Couture Marc

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Flexible navigation for the pedagogical hypermedia design and evaluation improvement
We are working on a method, called CEPIAH, for the design and the evaluation of pedagogical hypermedia. We propose a web based system used to help teachers to design hypermedia documents and to evaluate their prototypes. Having already elaborated a methodology for the evaluation of interactive pedagogical hypermedia (EMPI), the experience and the acknowledgement we have is able to upgrade the design help. To help the designer in his instructional Web site creation we developed an interactive gui
Author(s): Giacomini Pacurar Ecaterina,Trigano Philippe

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CEPIAH, a method for Evaluation and Design of Pedagogical Hypermedia
We are working on a method, called CEPIAH. We propose a web based system used to help teachers to design multimedia documents and to evaluate their prototypes. Our tool integrates two modules such as EMPI (Evaluation of Multimedia Pedagogical and Interactive software), and SP/UL/FC, a method for designing pedagogical hypermedia. The EMPI module is used to evaluate multimedia software used in educational context. We structured a knowledge base composed of a list of evaluation criteria, grouped th
Author(s): Trigano Philippe,Pacurar Giacomini Ecaterina

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Réduire l'écart entre formations théorique et pratique en chirurgie : conception d'un EIAH
L'objet de la recherche présentée est de concevoir un environnement informatique d'apprentissage qui permette de réduire l'écart entre la formation théorique des chirurgiens et leur formation pratique, qui se déroule principalement sur le mode du compagnonnage. L'article expose la méthodologie et quelques illustrations du travail didactique d'analyse des connaissances et du système d'enseignement / apprentissage en milieu hospitalier (chirurgie orthopédique). La prise en compte dans l'E
Author(s): Vadcard Lucile,Luengo Vanda

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Fédération de ressources pédagogiques
La virtualisation des ressources pédagogiques est devenue un aspect crucial de l'EIAH, et ce pour plusieurs raisons : (a) atteindre cet objectif pour faire face à l'évolution rapide des technologies et une nécessité d'apprentissage et de savoir-faire primordiale pour la survie de tous, (b) rendre nos outils attractifs et pérennes, et (c) se répartir la construction d'un patrimoine de ressources pédagogiques. De nombreux systèmes d'apprentissage existent aujourd'hui mais leurs ressources
Author(s): Vidal Philippe,Broisin Julien

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Intérêt du concept de conflit instrumental pour la compréhension des usages des EIAH
Cet article présente le concept de conflit instrumental qui s'inspire du concept d'instrument et qui prend place dans la théorie de l'activité humaine. Il s'agit à travers ce concept d'examiner les trois composants en jeu dans une situation d'enseignement-apprentissage avec un EIAH : l'artefact didactique, l'artefact pédagogique, l'artefact technique. La prise en considération d'éventuels conflits instrumentaux lors de l'usage d'un EIAH permet d'améliorer l'analyse des difficultés posé
Author(s): Marquet Pascal

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Knowledge Convergence in Computer-Supported Collaborative Learning: The Role of External Representat
This study investigates how two types of graphical representation tools influence the way in which learners use knowledge resources in two different collaboration conditions. In addition, the study explores the extent to which learners share knowledge with respect to individual outcomes under these different conditions. The study also analyzes the relationship between the use of knowledge resources and different types of knowledge. The type of external representation (content-specific vs. conten
Author(s): Fischer Frank,Mandl Heinz

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Web 2.0 for Content for Learning and Teaching in Higher Education
The study will provide a set of recommendations for the JISC, institutions, and teachers on the effective use of Web 2.0 technologies for sharing content for teaching and learning. This will be achieved by desk research building on JISC funded and other work already undertaken, and widespread consultation across the community through an online workshop. The desk research will look at both existing practice and institutional policies which can facilitate or inhibit the use of Web 2.0 technologie
Author(s): Franklin Tom,Van Harmelen Mark

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Grounding Collaborative Knowledge Building in Semantics-Based Critiquing
In this paper we investigate the use of Latent Semantic Analysis (LSA), Critiquing Systems, and Knowledge Building to support computer-based teaching of English composition. We have built and tested an English Composition Critiquing System that make use of LSA to analyze student essays and compute feedback by comparing their essays with teacher's model essays. LSA values are input to a critiquing component to provide a user interface for the students. A software agent can also use the critic fe
Author(s): Mørch Anders,Cheung William,Wong Kelvin,Liu Jimin

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The Grid Shared Desktop for CSCL
The Grid Shared Desktop (GSD) is a collaborative environment that provides a multidimensional humans-to-machine-to-humans interface by the means of multiples cleverly intricated desktops. The GSD is a platform independent solution that benefits of the intrinsic advantages of the Grid technology such as scalability and security. In order to verify that our GSD solution meets CSCL requirements, we have conducted experiments in the context of the ELeGI project. As part of the project use cases, the
Author(s): Cerri Stefano A.,Crubézy Monica,Dugénie Pascal,J

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COML (Classroom Orchestration Modelling Language) and Scenarios Designer: Toolsets to Facilitate Col
In a one-to-one collaborative learning classroom supported by ubiquitous computing, teachers require tools that allow them to design of learning scenarios, and to manage and monitor the activities happening in the classroom. Our project proposes an architecture for a classroom management system and a scenarios designer tool, both based on a Classroom Orchestration Modelling Language (COML), to support these requirements. We are developing and testing this with the GroupScribbles software using a
Author(s): Niramitranon Jitti,Sharples Mike,Greenhalgh Chris

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Selected Papers from the Kaleidoscope Convergence Workshop
To foster synergy between research on collaborative, mobile and inquiry learning and between different scientific and methodological perspectives (namely, educational design, psychology and computer science) and to strengthen the cohesion of the community, the Kaleidoscope network has decided to organise a “Convergence Workshop” in conjunction with the 2006 Contractors' General Assembly in Amsterdam, Dec. 4-6. The two fields of collaborative and inquiry learning have bee
Author(s): Hoppe Ulrich,Schoonenboom Judith,Sharples Mike,Was

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Uso di manipolatori simbolici nell'introduzione all'algebra: realizzazione e sperimentazione di un p
The thesis presents the theoretical background and the main ideas underlying the design, development and experimentation of L'Algebrista, a prototype of symbolic manipulator to introduce pupils to algebra as a theory. The main theoretical framework refers to the theories of Anna Sfard concerning objectification in mathematics.,Unpublished graduation thesis
Author(s): Cerulli Michele

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