Grammar and vocabulary: Ich suche which Telefonnummer von Frau Müller
At the end of this lesson you will be able to ask for and note down a telephone number. You learn how to write numbers out in full.
Uchuhiko
"Uchuhiko" (Japanese for Space Flight) is a wrapper for NASA/JPL's online Solar System Simulator running with both, QVGA and VGA Pocket PC screens. When you select date and time, view-to object (left combo box) and view-from object (right combo box) plus a field of view, Uchuhiko will download a computed and rendered image from the Solar System Simulator server. Tap and hold on a downloaded image to confirm settings. Simulate almost any exciting phenomena in the solar system by simply providing
Thinking About Politics: American Government in Associational Perspective
The goal of this textbook is to provide students with a comprehensive survey of the American political system and with a framework for analyzing its processes and functions. It will appeal to instructors of introductory American government courses who wish to take students beyond a traditional institutional orientation. Throughout the text, the various dimensions of American politics are integrated into an analytical framework designed to stimulate thoughtful understanding of the political world
Medical Response to Weapons of Mass Destruction: Nerve Agents
This presentation discusses exposure to nerve agents such as sarin gas and their use as weapons of mass destruction, disease manifestations, how to diagnose and treat them. Medical Response to Weapons of Mass Destruction, A Course on Nuclear, Biological, and Chemical Warfare for Healthcare Providers, was the first of its kind following the devastating events of 2001. This Web-based course combines Medantic Technology's didactic presentations and Medulator virtual patient cases delivered via a cu
CINAHL Tutorial
This is an interactive tutorial for the CINAHL database in the EBSCO format.
What Is It Like to Be a Reporter?
Reporters have to meet a lot of deadlines and spend a lot of late nights, but the profession is rewarding, as well. Learn about the different perks of being a reporter with help from a journalism professor. (01:31)
Pendennis Castle N110004 PENDENNIS CASTLE, Falmouth, Cornwall. General view.

A Computational Approach to the Discovery and Representation of Lexical Chunks
Lexical chunks have in recent years become widely recognized as a crucial aspect of second language competence. We address two major sorts of challenge that chunks pose for lexicography and describe computational approaches to addressing these challenges. The first challenge is lexical knowledge discovery, that is, the need to uncover which strings of words constitute chunks worthy of learnersÂ’ attention. The second challenge is the problem of representation, that is, how such knowledge can be
Perception par le tuteur de l'activité d'un apprenant engagé dans une activité collective à dist
Cet article cherche à répondre à une des difficultés rencontrées par un tuteur en situation de suivi d'une activité collective à distance, à savoir la perception de l'activité individuelle des apprenants dans l'activité de groupe. À partir d'une étude de la littérature sur les scénarios d'activités collectives à distance et sur la dynamique de groupe, nous proposons des moyens de faciliter la perception de l'activité individuelle par le tuteur. Ces moyens s'appuient sur une perc
QBLS : web sémantique de formation pour un apprentissage par questionnement
Nous présentons dans cet article un EIAH conçu et développé selon des méthodes et techniques du web sémantique. Nous avons adopté une approche d'acquisition et de gestion des connaissances pour expliciter la stratégie pédagogique d'un enseignant, acquérir des ressources pédagogiques à partir d'un document de cours initial, et organiser ces ressources. L'environnement d'apprentissage constitue un web sémantique dit « de formation ». La visualisation des ressources et la navigation
Effet d'un dispositif de communication médiatisée synchrone dans une tâche de résolution de prob
Cette étude examine l'incidence d'un dispositif de communication médiatisée synchrone (messagerie instantanée) sur les interactions d'enfants de CM1 dans une tâche de co-résolution d'un problème. Les enfants réalisent une tâche de sélection de phrases importantes d'un récit d'abord individuellement puis avec un camarade de classe. Certains enfants collaborent dans une situation de face à face (7 dyades) et d'autres utilisent un dispositif de communication médiatisée synchrone (8 dy
Initiation à la Programmation « par l'exemple » : concepts, environnement, et étude d'utilité
La programmation, depuis ses débuts, a toujours été vue comme une discipline difficile à apprendre et à enseigner. Même de nos jours, j. Kaasböll rapporte que les taux d'échec ou d'abandon aux cours d'initiation à la programmation en premier cycle universitaire varient de 25 à 80% de part le monde [KAASBOLL 02]. Dans le même temps, l'importance qu'a acquis l' informatique comme outil d'analyse ou de simulation dans les sciences expérimentales confère au problème de l'initiation Ã
La transposition informatique, un nouveau problème pour la didactique
We outline the main features of the computational transposition, a process likely to deeply transform the knowledge to be taught in the course of design and implementation of computer-based learning environments.
Internal and external collaboration scripts in web-based science learning at schools
Collaboration scripts can help learners to engage in argumentation and knowledge acquisition. However, they might have differential effects for learners holding differently structured knowledge (internal scripts) on argumentation. We investigated how external scripts interact with learnersÂ’ internal scripts concerning collaborative argumentation. 98 students from two secondary schools participated. Two versions of an external collaboration script (high vs. low structured) supporting argumentati
L’utilisation d’un arbre des tâches pour concevoir et analyser des situations d’apprentissage :
Afin de prendre en compte les difficultés que les élèves ont pour donner du sens aux activités expérimentales, ce qui leur fait perdre de vue l’objectif initial du T.P. et les connaissances visées, nous proposons de leur faire concevoir le protocole des expériences. À travers trois exemples de situations de T.P. mises au point et expérimentées dans des classes de Terminale S, nous montrons comment la structuration du protocole expérimental dans un arbre de tâche, permet d'analyser e
Six Years of Knowledge Networking in Learning Sciences and Technologies
This report presents a series of in-depth reflections about the work of the Center for Innovative Learning Technologies (CILT) from 1997 until 2004. Each member of the CILT team (Principal investigator, postdoctoral scholar, project coordinator and manager) provided their personal reflections on what they, and all of us as a group, have learned from the attempt to stimulate the development and implementation of important, technology-enabled solutions to critical problems in K-14 STEM learning in
Calculators, graphs, gestures and the production of meaning
In this paper we report an analysis of a teaching sequence in which Grade 11 students were asked to produce some graphs corresponding to the relationship between time and distance of a cylinder moving up and down an inclined plane. The students were also asked to carry out the experience using a TI 83+ graphic calculator equipped with a sensor, and to discuss and explain the differences between their own graphs and the ones obtained with the calculator. We analyze the students' processes of mea
Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final R
Over the last few years have witnessed a growing recognition of the educational
potential of computer games. However, it is generally agreed that the process of
designing and deploying TEL resources generally and games for mathematical
learning specifically is a difficult task. The Kaleidoscope project, "Learning patterns
for the design and deployment of mathematical games", aims to investigate this
problem. We work from the premise that designing and deploying games for
mathematical learning re
The Road to Brown
This video segment looks at history of the NAACP's efforts to convince the Supreme Court that segregated schools were unconstitutional, leading up to the 1954 Brown v. Board of Education cases.













