Scoping a vision for formative e-assessment:
a project report for JISC
Assessment is an integral part of teaching and learning. If the relationship between teaching and learning were causal, i.e. if students always mastered the intended learning outcomes of a particular sequence of instruction, assessment would be superfluous. Experience and research suggest this is not the case: what is learnt can often be quite different from what is taught. Formative assessment is motivated by a concern with the elicitation of relevant information about student understanding and
Transferring Kaleidoscope members' activities research into economic outcomes
The importance of research undertaken within academic and research organisations is widely recognized by governments, industries and diverse stakeholders. Indeed, the contribution of higher education in the generation of new ideas and knowledge, and as an economic driver, has probably never been as important.
Nevertheless, universities face a rapidly changing environment shaped by pressure on funding, an emphasis on quality assurance and the increasing impact of globalisation, marketisation and
Supplementing Textbooks with Computer-Based Resources in the Primary EFL-Classroom
Compute-assisted language learning (CALL) should take place whenever it can support work which otherwise could have not been carried out as effectively. Teachers should choose computer-assisted activities which reflect and promote pupils existing abilities rather than neglect or marginalize them. The suggested activity here is the production of talking books audio-visual multimedia slideshows. It requires pupils to use the listening and speaking skills of a storyteller rather than the readi
Case Study on social software in distributed working environments
This document outlines four different case studies on the use of Social Software in distributed working environments. While two case studies focus on the corporate world, two other case studies look at the use of Social Software in academic workplaces.
The concluding remarks identify some common benefits as well as issues with the use of Social Software and to derive some further research challenges from the different cases. The findings for future research need to be directed towards strategies
Harmonization methodology for metadata models
Metadata allows systems, applications and users to manage and access resources without a need for interaction with the resource itself. For this reason, the administration and exchange of metadata is a central activity in systems that manage learning objects. Metadata considerations are fundamental when creating interoperable e-learning tools, and metadata standards have been among the very first learning technology standards to mature.
This deliverable analyses a number of existing metadata spe
Requirements and Solutions for Personalized Adaptive Learning
In D1.1 we analyzed the available solutions. Current learning environments are typically web based, but they usually do not take into account heterogeneous needs of users and provide the same learning material to students with different knowledge, objectives, interests, and in different contexts. Currently there is no technical standard for the communication between the various personalized adaptive learning tools as well as no metadata standard for meaningful exchange of learner model and learn
Organization and Usage of Learning Objects within Personal Computers
To promote the integration of Desktop related Knowledge Management and Technology Enhanced Learning this deliverable aims at increasing the awareness of Desktop research within the Professional Learning community and at familiarizing the e-Learning researchers with the state-of-the-art in the relevant areas of Personal Information Management (PIM), as well as with the currently on-going activities and some of the regular PIM publication venues.,Research report of the ProLearn Network of Excellen
Students Learning Experience in the Integrated Information Literacy Course Constructed in Virtual Le
The paper examines the impact of ICT on students learning experiences and opportunities offered by virtual learning environment as an integral part of traditional learning environment in the experimental course ``Integration of information literacy skills into ESP programme'' at Mykolas Romeris University (Lithuania). The experiment aimed at developing students' information literacy and social skills as the means for enhancement of learning with a particular attention towards foreign language co
Exploring Individual and Collaborative Dimensions of Knowledge Building in an Online Learning Commun
An exploratory study of students' engagement in online learning and knowledge building is presented in this paper. Learning in an online community, composed of students (pre-service teachers) and experts (experienced in-service schoolteachers and academics), is the study's primary focus. Students' interaction and knowledge discourse structures, arising from individual readings of academic papers and asynchronous collaboration with peers and experts, are investigated using social network and cont
Do students ideas about the antigen-antibody reaction change when they are gathered to design an exp
This study is a preliminary work before the development of the CoPEX software that
helps students and teachers to design experimental procedure. To this date, there are no
other intelligent learning environments for this task. An experiment was done in two
high schools during an immunology course (a lecture and a practical work). It is done in
ecological conditions during a laboratory session with students majoring in science
(ISCED level 3A-16/18 years old). Students designed (imagined, wrote a
Using and Enhancing a Normalized IMS-LD Description to Support Learners in their Appropriation of a
The general context of our work is the support that can be proposed to a distance learning student in order to appropriate a curriculum to him. In this paper we explore how the IMS learning design (LD) norm can be used to address this issue. An LD model of a curriculum permits the construction of tools that allow a student to visualize different points of view on the curriculum items, annotate his progression in the activities or build individual projects. We present what can be done with an LD
Contribution à lingénierie des systèmes conseillers : une approche méthodologique fondée sur
An advisor system is a system that proposes a just-in-time first-line help to the users of a given software, on the basis of an analysis of the actions and productions of the user. Within the Licef laboratory, two different types of advisor systems are developed: advisor systems dedicated to students using the Web-based interactive learning environments developed with Explor@ and advisor agents dedicated to courseware designers using the course design methodology MISA and its Internet-based work
DSTM: a Framework to Operationalize and Refine a Problem-Solving Method modeled in terms of Tasks an
In this paper we present DSTM, a framework that enables the operationalization and the refinement of problem-solving methods modelled within the TaskMethod paradigm. DSTM proposes an operational kernel, i.e. operational but flexible high-level constructions: modelling primitives, such as task or method, and manipulation mechanisms, such as select a method. These constructions can be customized in order to better capture the paper-based model to be operationalized. This permits the construction
A Bayesian Student Model without Hidden Nodes and Its Comparison with Item Response Theory
The Bayesian framework offers a number of techniques for inferring an individual's knowledge
state from evidence of mastery of concepts or skills. A typical application where such a
technique can be useful is Computer Adaptive Testing (CAT). A Bayesian modeling scheme,
POKS, is proposed and compared to the traditional Item Response Theory (IRT), which has been
the prevalent CAT approach for the last three decades. POKS is based on the theory of
knowledge spaces and constructs item-to-item gra
EyA system: Automated audio-video-slide recordings
We discuss on an innovative system developed in-house to archive and share scientific lectures carried out using modern presentations (PPT, PDF, animations, etc) or, alternatively, the commonly used traditional chalkboards found in classrooms. The system -named "Enhance your Audience" (EyA), allows to widening the audience for such activities with little efforts. The technologies employed are low-cost.
The methodical approach to e-portfolio content formation
The paper develops a methodical approach to e-portfolio content formation. It includes several positions: application e-portfolio for different users category; substantiation of criteria for e-portfolio formations; design of curriculum and materials structure, which adequate to criteria set; developing complex project for realizing practical competences.
Joint Bachelor Degree in Information Technology
This paper will present the BIT2010 project, a project that will be developed and implemented during the period 2006-2009, under the Socrates-Erasmus Curriculum Development scheme, financed by the European Commission. Based on the influence of the ICT domain on the most important worlds economies, the emergency of new higher education programs in ICT is presented. The needs for a new ICT graduates profile and a new ICT Curriculum were taken into consideration. Clear achievements in the areas
Transforming classroom teaching & learning through technology: Analysis of a case study
The paper discusses the results of a research project based on the field testing of a course aimed at developing arithmetic problem solving skills in primary school pupils. The course was designed to incorporate e-learning techniques, including the use of ARI@ITALES authoring tools. These tools allowed the integration in the course of constructivist activities based on interaction with a set of different microworlds. The aims of the project were twofold: to analyse how the adopted approach and t
Developing an Architecture of Participation
This paper focuses on work undertaken through the European Commission funded Bazaar project to establish a community of practice for researchers and practitioners in open source software and open content. The paper considers the use of social software to support such a communitty of practice. It consiers some of the theories and ideas behind supporting communities before going on to outline the design of an Architecture of Participation.
Making lifelong learning a reality for all
The impact of legal and political frameworks on accessibl
Within the EU4ALL project (www.eu4all-project.eu) extensive research has been undertaken to detect the impact of legal and political frameworks on the accessibility of lifelong learning (ALL), with a clear focus on higher education in this initial phase. The introduction of appropriate technologies in educational institutions is accompanied and shaped by legal and political concepts, measures and programmes capable of reducing or strengthening existing barriers to the participation in lifelong l













