Steve Wilson of FastPencil: Why the Next Chapter of Book Publishing Is 'Going to Be Monumental'
High-tech e-book gadgets are one thing that is revolutionizing publishing. If companies like Silicon Valley startup FastPencil get their way, social-networking-based self-publishing services will be another. FastPencil is what CEO Steve Wilson calls a "next-gen" publisher, which uses social networking and an arsenal of widgets to take authors through their book projects from the drawing board to the bookshelf, potentially for as little as $10. In a recent interview with Knowledge@Wharton, Wilson
Education in the wild: contextual and location-based mobile learning in action. A report from the ST
A new report has been published by the LSRI/University of Nottingham that gives an essential overview of research into location-based contextual mobile learning primarily across Europe, edited by Elizabeth Brown. The report follows on from a 2-day workshop funded by the STELLAR Network of Excellence as part of their 2009 Alpine Rendez-Vous workshop series. Contributors have provided examples of innovative and exciting research projects and practical applications for mobile learning in a location
JHU Master's Degree in Intelligence Analysis, Bascom "Dit" Talley
Bascom "Dit" Talley, faculty advisor and academic coordinator for the Division of Public Safety Leadership at the Johns Hopkins School of Education, discusses the Master's Degree in Intelligence Analysis.
Професионалното е-обучение – технологични стандарти,
Основната цел на тази статия е да представи най-новите тенденции и най-добри световни практики при прилагането на съвременни компютърни и образователни технологии в професионалното обучение. В първата част се прави кратък преглед на разработваните напоследък технологич
User Interfaces for a Virtual Learning Environment: Two Study Cases
A recent powerful idea in the design of Web-based learning environments is the usage of virtual places. The employment of interface metaphors is one of the approaches enabling inexperienced users to feel comfortable in such virtual environments. We have designed a Virtual Environment for Distance Education and Training (VEDET), which provides basic virtual spaces, resources, and services. In this paper we discuss the user interface of two Web-based distance learning courses Business on the Inter
A note on organizational learning and knowledge sharing in the context of communities of practice
The knowledge management (KM) literature emphasizes the impact of human factors forsuccessful implementation of KM within the organization. Isolated initiatives for promoting learning organization and team collaboration, without taking consideration of the knowledge sharing limitations and constraints can defeat further development of KM culture. As an effective instrument for knowledge sharing, communities of practice (CoP) are appearing to overcome these constraints and to foster human collabo
Organizational scenarios for the use of learning objects
The Dutch six-part series Leerobjecten in de praktijk (Learning objects in practice) is about six divergent and difficult problems that occur frequently in working with learning objects. Based on research into existing practice, guidelines are offered to policy makers, educational technology consultants, teachers, educational designers and developers of digital learning materials who are struggling with these problems in higher education. Organizational scenarios presents the following three s
Role of Assistance in Computer-mediated Communication in Higher Education
This paper reports preliminary findings of a small scale study that address the role of assistance in computer-mediated communication (CMC) in Higher Education. In particular, this study investigates whether the type of assistance in such environments is affected by the type of task used to initiate the CMC, and to see whether the instructors and students offer more or less assistance according to task type. We examine courses which use CMC in the adjunct mode i.e. students used CMC as an option
Towards a product for teaching formal algebra
This paper describes a research work whose objective is to help students to learn algebra with a computer. Firstly, we summarise the theoretical foundations and we describe a prototype devoted to the factoring problem. With this prototype, the student solves problems without making the calculations. The student can also observe the system solving a problem and providing explanations. Secondly, we summarise several experiments we carried out with students and we describe the results we got. Last,
Computer-Supported Scripting of Interaction in Collaborative Learning Environments: Framework on mul
Collaboration scripts aim to facilitate effective interaction patterns for collaborative learning that do not occur spontaneously. So far, diverse non-generic scripts have been conceptualized and investigated in CSCL environments. The specification of collaboration scripts aims to provide a common terminolgy for describing scripts and to abstract the core design principles of scripts to better understand effects and mechanisms of collaboration scripts and to apply and re-apply collaboration scri
You’ve Got to See It to Believe It!
Students develop an understanding of visible air pollutants with an incomplete combustion demonstration, a “smog in a jar” demonstration, building simple particulate matter collectors, and exploration of engineering roles related to air pollution. In an associated literacy activity, students learn basic marketing concepts and techniques, and the principles of comparative analysis, while creating an advertisement for a hybrid vehicle. Note: You may want to set up the activities for Air Pollut
Never enough time - Electronic literary exercises in an Italian lower secondary school.
Not available,Unpublished ethnographic material, Université de Liège - Laboratoire d'Anthropologie de la Communication
Levels of Web-Based Discussion: Theory of Perspective-Taking as a Tool for Analyzing Interaction.
The aim of this paper is to present a model how the level of web-based discussion can be analyzed. The model has been developed in an empirical study where we examined the quality of asynchronous interaction in web-based conferencing. Because all successful communication presumes perspective-taking skills and reciprocal understanding among the participants, we studied whether the students are able to reach in reciprocal interaction and thus create educationally relevant high-level web-based disc
Data Recording and Usage Interaction Analysis in Asynchronous Discussions: The D.I.A.S. System.
This paper describes the development and the implementation of a new Asynchronous Discussion Forum Software, called DIAS. While evaluating several corresponding software, we came to the conclusion that they seem to be inadequate to support the use of this activity (asynchronous discussion) as a substantial part of the learning process. Most actual forums, that incorporate interaction analysis functions, support mainly administrators, or teachers, while offer only basic awareness functions to the
Integration of virtual players into a pedagogical simulator
The development of learner activity is a key element in the improvement of ITS (Intelligent Tutoring Systems). In business simulation, the learner is stimulated by competition with other learners. In practice, it is not always possible to find enough participants, hence the idea of virtual player participation. The SIMPLUS system proposes a generic approach to this end and creates virtual players within a business simulation without modifying the simulation itself.
Off-Task Behavior in the Cognitive Tutor Classroom: When Students "Game The System".
We investigate the prevalence and learning impact of different types of off-task behavior in classrooms where students are using intelligent tutoring software. We find that within the classrooms studied, no other type of off-task behavior is associated nearly so strongly with reduced learning as "gaming the system": behavior aimed at obtaining correct answers and advancing within the tutoring curriculum by systematically taking advantage of regularities in the software's feedback and help. A stu
A Semantic Approach to Discovering Learning Services in Grid-Based Collaborative Systems
CSCL systems can benefit from using grids since they offer a common infrastructure enabling the access to an extended pool of resources that can provide super- computing capabilities as well as specific hardware resources. Adopting a service oriented architecture such as OGSA can further benefit CSCL systems, enabling increased flexibility to adapt and reuse learning software offered by third party providers. However, service discovery is a challenge for educators, since they cannot use their ow
Laser-induced Remote Sensing for Chemistry and Micro-imaging
Discusses remote sensing instrumentation utilized for rapid characterization of rocks and soils on planetary surfaces in support of explorations on Mars.
The Virtual Rocky Shore
The Virtual Rocky Shore (VRS) is an interactive computer simulation allowing the design of manipulative experiments as would be conducted on a real rocky shore. The companion website explains experimental design from the basics, through to conducting an experiment using the simulation. Further guidance on the statistical analysis (using SPSS and R) is given, along with how to write up the experiment as if it was a real scientific paper. The full website is provided here, with an external link t
INN Placement Website
This artefact outlines the creation of a new website for Innovation North students holding details of all work placements (short, long term, voluntary, paid).The Institute for Enterprise funded the project and the money helped pay a student to maintain the website for a year