Civil Litigation I
Complete self-directed course includes Multimedia, Examples, Projects, Lessons. Civil Litigation I will introduce the topics of parties to a civil suit, jurisdiction, the Federal Rules of Civil Procedure, informal and formal discovery, legal documents such as the complaint, answer, and motions, and the jury selection process. Understanding the civil law process is important to paralegals, and individuals who want to learn more about their rights when bringing or defending a lawsuit.
25 Oct 2010: Debt and Deficit: Long-term Fiscal Issues
A leading voice for fiscal discipline, U.S. Senator Judd Gregg, R-N.H., is currently serving his third term in the Senate and is the ranking member of the Senate Budget Committee. Previously, he served his state as governor (1989-1993) and U.S. representative (1981-1989). Gregg is a national leader on fiscal policy, a well-known budget expert and a respected voice on health care, economic and financial regulatory issues. He played a major role as a chief negotiator of the Emergency Economic Stab
Electromagnetism I
The course, electromagnetism 1, introduces basic and intermediate topics on classical electric and magnetic theories. The topics will include electrostatics, magnetostatics, electric current theory and the discussions on electric and magnetic properties of material in static or slowly varying fields.
Strategies for Successful Internet Business
ine the characteristics of the Internet, and discuss the Internet as a catalyst for a business paradigm shift
The Science of interaction between humans and computers
Professor Stephen Payne from the University of Bath, will discuss how his research combines an understanding of the human mind with the design of interactive systems.
Training and Human Resources Development
Acquire the information and experience you need to identify your organization's training and development needs and master the processes necessary to develop, implement and evaluate effective training programs. You will gain an understanding of your role and responsibilities as a trainer, as well as the practical hands- on knowledge needed to implement a successful program through lectures, classroom discussions, and developing and presenting an actual training session in class. This course is ex
Revival in housing will happen sooner than expected, says Charles Schwab's Liz Ann Sonders
The U.S. real estate market is set for a rebound in 2011 as home prices sit at their most affordable levels in many places across the country, says Market Strategist Liz Ann Sonders of Charles Schwab. But the recovery will not be even across the U.S.
Rochester Castle J940480 ROCHESTER CASTLE, Kent. Aerial reconstruction drawing by Alan Sorrell showing the castle as it might have appeared in the fifteenth century.

STELLAR European Research Network of Excellence in Technology Enhanced Learning
Starting February 1st, 2009, the European Union is supporting a new Network of Excellence in Technology Enhanced Learning called STELLAR (Sustaining Technology Enhanced Learning Large-scale multidisciplinary Research). STELLAR represents the effort of the leading European institutions and projects in Technology-Enhanced Learning (TEL) to unify their diverse community. This Network of Excellence is motivated by the need for European research on TEL to build upon, synergize and extend the valuable
Half-Baked Logo Microworlds as Boundary Objects in Integrated Design
The paper addresses the problem of fragmentation of the communities involved in the design of digital media for education. It draws on the experience gained at the Educational Technology Lab in the design of Logo-based microworlds with three different platforms respectively based on component computing, 3D game engines and 3D navigation with a GIS. In this paper I use the term half-baked to describe a microworld which is explicitly designed to engage its users with changing it as the main aspect
Do students ideas about the antigen-antibody reaction change when they are gathered to design an exp
This study is a preliminary work before the development of the CoPEX software that
helps students and teachers to design experimental procedure. To this date, there are no
other intelligent learning environments for this task. An experiment was done in two
high schools during an immunology course (a lecture and a practical work). It is done in
ecological conditions during a laboratory session with students majoring in science
(ISCED level 3A-16/18 years old). Students designed (imagined, wrote a
A New Analytical Approach on Continuous Improvement Evaluation: A National Presentation Case
This paper demonstrates a new approach on how to analyze evaluation data to find a teamÂ’s (sometimes called circle) improvement ability and the characteristics of evaluators by using the data from the national Quality Control Circle (QCC) presentations in Taiwan. Most evaluations on the QCC presentation use the itemized rating method or the duplex-pole evaluation method. The former has the negative effects of canceling out the higher and lower while the latter cannot distinguish the ability typ
The Influence of Game Features on Collaborative Gaming: A Process-oriented approach
Game technology and design are creating powerful collaborative gaming experiences that can be exploited pedagogically. Building on a research trends from various fields, a process-oriented model is adopted to evaluate the instructional potential of games, considering both their surface and deep structure. Two experimental approaches are adopted. Through reflective evaluation the Neurocognitive skills employed, ‘Perceived Competence Facilitation’ and ‘Perceived usefulness’ of games are determ
A Dynamic Web Site for the Distant Self-Assessment of Students
This work deals with the development of a freely accessible website system, useful for selfassessment of distance students of different levels. The system also offers the teachers the possibility to construct tests and to evaluate their studentsÂ’ progress. The system includes a database that is created in accordance to the theoretical framework that concerns evaluation techniques using new technologies. The database covers the cognitive material of different levels of primary and secondary educ
Participatory Design for Developing Web Services Supporting Learning in Communities of Practice: the
The paper aims at showing how Participatory Design contributes to the understanding of learning processes related to Communities of Practice (CoPs) and, at the same time, to the design and implementation of Web Services to support organisational and individual learning in CoPs. This research builds on the European PALETTE project.
The Global Life Long Learning Communities (GL3C) Project
In our opinion learning is moving from pushing content to an individual into the integration of formal & informal learning, just in time help and coaching, and is highly adaptive. There is a way to improve how people, organizations, and institutions are learning and working together. Therefore the Global Learning Institute and RSM Erasmus University launched the Global Life Long Learning Communities (GL3C) project and invites you to join. We started this project by first determining the cause as
CSCL Scripts: Modelling Features and Potential Use
The design of collaboration scripts is a new focus of research within the CSCL community. In order to support the design, communication, analysis, simulation and even execution of collaboration scripts, a general specification language to describe collaboration scripts is needed. In this paper, we analyse the suitability and limitations of IMS LD for modelling collaborative learning processes. Based on the analysis, we propose a CSCL scripting language. This paper presents the conceptual framewo
Facilitating Knowledge Convergence in Videoconferencing Environments: The Role of External Represent
The study analyzed how two types of graphical representation tools influence the way in which dyads use shared and unshared knowledge resources in different collaboration scenarios, and how learners represent and transfer shared knowledge under these different conditions. We varied the type of graphical representation (content-specific vs. contentunspecific) and the collaboration scenario (videoconferencing vs. face-to-face). 64 university students participated. Results show that learning partne














