Does Contact Area Matter?
Using the same method for measuring friction that was used in the previous lesson (Discovering Friction), students design and conduct an experiment to determine if the amount of area over which an object contacts a surface it is moving across affects the amount of friction encountered.
Built to Last?
In this activity, the students test the shelters they built in Lesson 3, Activity 1 for durability and water resistance.
Supplies
In this lesson, students will determine what supplies they will take with them to survive their trip through the Amazon. Students will use estimation and basic math skills to determine how much they can carry and what they can use to survive in the Amazon and how much they can carry until they reach their destination.
Master's student CuiCui Chen examines the future role of biofuels
Researchers from the MIT Joint Program on the Science and Policy of Global Change describe their research and why it is important
Master's student Paul Kishimoto makes complex climate and economic models user-friendly
Researchers from the MIT Joint Program on the Science and Policy of Global Change describe their research and why it is important
Part 3, "Behave!" Censoring Game Sex
Part 3,""Behave!" Censoring Game Sex" Depictions of sex have a long history of being controversial in any medium, and here we are going to take a look at, discuss, and even****play** some examples from
the history of video games. How has this evolving medium depicted the sex act, both
visually and interactively, and how has this been shaped by the rise of game rating
systems, both in the U.S. and in other parts of the world? Why do some people find these
games even more objectionable th
Part 2, "Behave!" Censoring Game Sex
Part 2,""Behave!" Censoring Game Sex" Depictions of sex have a long history of being controversial in any medium, and here we are going to take a look at, discuss, and even****play** some examples from
the history of video games. How has this evolving medium depicted the sex act, both
visually and interactively, and how has this been shaped by the rise of game rating
systems, both in the U.S. and in other parts of the world? Why do some people find these
games even more objectionable th
EVER '11: Pneu Scooter and RazEr rEVolution
Pneu Scooter and RazEr rEVolution cruising outside of the Grimaldi Forum in Monaco for the EVER '11 Conference and Exhibition on Ecological Vehicles and Renewable Energies. These are electric kick scooters with custom-built rear wheel hub motors.
More info:
scolton.blogspot.com
www.etotheipiplusone.net
Part 1, "Behave!" Censoring Game Sex
Part 1,""Behave!" Censoring Game Sex" Depictions of sex have a long history of being controversial in any medium, and here we are going to take a look at, discuss, and even****play** some examples from
the history of video games. How has this evolving medium depicted the sex act, both
visually and interactively, and how has this been shaped by the rise of game rating
systems, both in the U.S. and in other parts of the world? Why do some people find these
games even more objectionable th
"The Global Games - Challenges, Trends, & Innovation" - AECOM
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How old is the universe? (part 2)
Watch video of Vanderbilt Professor David A. Weintraub speaking March 30 on “How Old is the Universe?” as part of the Osher Lifelong Learning Institute. David A. Weintraub is professor of astronomy, director of the Communication of Science & Technology program, and director of Undergraduate Studies for Department of Physics & Astronomy at Vanderbilt University.keep reading »
The Americas in the Age of Revolution, 1776-1836 (part 2)
Watch video of Marshall Eakin, professor of history at Vanderbilt University, speaking March 30 on ”The Americas in the Age of Revolution, 1776-1836,” as part of the Osher Lifelong Learning Institute. The revolution that created the United States was only one of many American revolutions. From 1776 to 1836, wars for independence erupted throughout the Americas—from Bostonkeep reading »
Next Steps
Scattering is fundamental to almost everything we know about the world, such as why the sky is blue. Tunnelling is entirely quantum-mechanical and gives rise to such phenomena as nuclear fusion in stars. Examples and applications of both these fascinating concepts are investigated in this unit.
6 Summary
Scattering is fundamental to almost everything we know about the world, such as why the sky is blue. Tunnelling is entirely quantum-mechanical and gives rise to such phenomena as nuclear fusion in stars. Examples and applications of both these fascinating concepts are investigated in this unit.
5.4 The scanning tunnelling microscope
Scattering is fundamental to almost everything we know about the world, such as why the sky is blue. Tunnelling is entirely quantum-mechanical and gives rise to such phenomena as nuclear fusion in stars. Examples and applications of both these fascinating concepts are investigated in this unit.
5.3 Stellar astrophysics
Scattering is fundamental to almost everything we know about the world, such as why the sky is blue. Tunnelling is entirely quantum-mechanical and gives rise to such phenomena as nuclear fusion in stars. Examples and applications of both these fascinating concepts are investigated in this unit.
5.2 Alpha decay
Scattering is fundamental to almost everything we know about the world, such as why the sky is blue. Tunnelling is entirely quantum-mechanical and gives rise to such phenomena as nuclear fusion in stars. Examples and applications of both these fascinating concepts are investigated in this unit.
5.1 Overview
Scattering is fundamental to almost everything we know about the world, such as why the sky is blue. Tunnelling is entirely quantum-mechanical and gives rise to such phenomena as nuclear fusion in stars. Examples and applications of both these fascinating concepts are investigated in this unit.
4.4 Stationary states and tunnelling in one dimension
Scattering is fundamental to almost everything we know about the world, such as why the sky is blue. Tunnelling is entirely quantum-mechanical and gives rise to such phenomena as nuclear fusion in stars. Examples and applications of both these fascinating concepts are investigated in this unit.
4.3 Stationary states and barrier penetration
Scattering is fundamental to almost everything we know about the world, such as why the sky is blue. Tunnelling is entirely quantum-mechanical and gives rise to such phenomena as nuclear fusion in stars. Examples and applications of both these fascinating concepts are investigated in this unit.













