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25 Oct 2010: Debt and Deficit: Long-term Fiscal Issues
A leading voice for fiscal discipline, U.S. Senator Judd Gregg, R-N.H., is currently serving his third term in the Senate and is the ranking member of the Senate Budget Committee. Previously, he served his state as governor (1989-1993) and U.S. representative (1981-1989). Gregg is a national leader on fiscal policy, a well-known budget expert and a respected voice on health care, economic and financial regulatory issues. He played a major role as a chief negotiator of the Emergency Economic Stab
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Virtual Maths - Basic Structures, shear force uniformly distributed load
Interactive simulation, demonstrating shear force, uniformly distributed load
Author(s): Leeds Metropolitan University

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http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

The Science of interaction between humans and computers
Professor Stephen Payne from the University of Bath, will discuss how his research combines an understanding of the human mind with the design of interactive systems.
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Training and Human Resources Development
Acquire the information and experience you need to identify your organization's training and development needs and master the processes necessary to develop, implement and evaluate effective training programs. You will gain an understanding of your role and responsibilities as a trainer, as well as the practical hands- on knowledge needed to implement a successful program through lectures, classroom discussions, and developing and presenting an actual training session in class. This course is ex
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Revival in housing will happen sooner than expected, says Charles Schwab's Liz Ann Sonders
The U.S. real estate market is set for a rebound in 2011 as home prices sit at their most affordable levels in many places across the country, says Market Strategist Liz Ann Sonders of Charles Schwab. But the recovery will not be even across the U.S.
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Itse1359-1080pa-Preview-01-Lists Part 1
R.G. (Dick) Baldwin
This module provides a preview of code that will be explained in more detail in the module titled Itse1359-1080p-Lists Part 1.

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1.033 Mechanics of Material Systems: An Energy Approach (MIT)
1.033 provides an introduction to continuum mechanics and material modeling of engineering materials based on first energy principles: deformation and strain; momentum balance, stress and stress states; elasticity and elasticity bounds; plasticity and yield design. The overarching theme is a unified mechanistic language using thermodynamics, which allows understanding, modeling and design of a large range of engineering materials. This course is offered both to undergraduate (1.033) and graduate
Author(s): Ulm, Franz-Josef

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Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative C

Guest Editorial, Special Section on Mobile and Ubiquitous Technologies for Learning
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Author(s): Sharples Mike,Roschelle Jeremy

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STELLAR European Research Network of Excellence in Technology Enhanced Learning
Starting February 1st, 2009, the European Union is supporting a new Network of Excellence in Technology Enhanced Learning called STELLAR (Sustaining Technology Enhanced Learning Large-scale multidisciplinary Research). STELLAR represents the effort of the leading European institutions and projects in Technology-Enhanced Learning (TEL) to unify their diverse community. This Network of Excellence is motivated by the need for European research on TEL to build upon, synergize and extend the valuable
Author(s): Gillet Denis,Scott Peter,Sutherland Rosamund

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Half-Baked Logo Microworlds as Boundary Objects in Integrated Design
The paper addresses the problem of fragmentation of the communities involved in the design of digital media for education. It draws on the experience gained at the Educational Technology Lab in the design of Logo-based microworlds with three different platforms respectively based on component computing, 3D game engines and 3D navigation with a GIS. In this paper I use the term half-baked to describe a microworld which is explicitly designed to engage its users with changing it as the main aspect
Author(s): Kynigos Chronis

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Do students ideas about the antigen-antibody reaction change when they are gathered to design an exp
This study is a preliminary work before the development of the CoPEX software that helps students and teachers to design experimental procedure. To this date, there are no other intelligent learning environments for this task. An experiment was done in two high schools during an immunology course (a lecture and a practical work). It is done in ecological conditions during a laboratory session with students majoring in science (ISCED level 3A-16/18 years old). Students designed (imagined, wrote a
Author(s): Chapel Gwendaël,Marzin Patricia,Ney Muriel

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A New Analytical Approach on Continuous Improvement Evaluation: A National Presentation Case
This paper demonstrates a new approach on how to analyze evaluation data to find a team’s (sometimes called circle) improvement ability and the characteristics of evaluators by using the data from the national Quality Control Circle (QCC) presentations in Taiwan. Most evaluations on the QCC presentation use the itemized rating method or the duplex-pole evaluation method. The former has the negative effects of canceling out the higher and lower while the latter cannot distinguish the ability typ
Author(s): Chen Chyong Ling Judy

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The Influence of Game Features on Collaborative Gaming: A Process-oriented approach
Game technology and design are creating powerful collaborative gaming experiences that can be exploited pedagogically. Building on a research trends from various fields, a process-oriented model is adopted to evaluate the instructional potential of games, considering both their surface and deep structure. Two experimental approaches are adopted. Through reflective evaluation the Neurocognitive skills employed, ‘Perceived Competence Facilitation’ and ‘Perceived usefulness’ of games are determ
Author(s): Bonanno Philip

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A Dynamic Web Site for the Distant Self-Assessment of Students
This work deals with the development of a freely accessible website system, useful for selfassessment of distance students of different levels. The system also offers the teachers the possibility to construct tests and to evaluate their students’ progress. The system includes a database that is created in accordance to the theoretical framework that concerns evaluation techniques using new technologies. The database covers the cognitive material of different levels of primary and secondary educ
Author(s): Tsolakidis Costas,Kostalias Costas

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Participatory Design for Developing Web Services Supporting Learning in Communities of Practice: the
The paper aims at showing how Participatory Design contributes to the understanding of learning processes related to Communities of Practice (CoPs) and, at the same time, to the design and implementation of Web Services to support organisational and individual learning in CoPs. This research builds on the European PALETTE project.
Author(s): Charlier Bernadette,Esnault Liliane,Henri France,V

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The Global Life Long Learning Communities (GL3C) Project
In our opinion learning is moving from pushing content to an individual into the integration of formal & informal learning, just in time help and coaching, and is highly adaptive. There is a way to improve how people, organizations, and institutions are learning and working together. Therefore the Global Learning Institute and RSM Erasmus University launched the Global Life Long Learning Communities (GL3C) project and invites you to join. We started this project by first determining the cause as
Author(s): Castelein Folkert,Ratna Vivek

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CSCL Scripts: Modelling Features and Potential Use
The design of collaboration scripts is a new focus of research within the CSCL community. In order to support the design, communication, analysis, simulation and even execution of collaboration scripts, a general specification language to describe collaboration scripts is needed. In this paper, we analyse the suitability and limitations of IMS LD for modelling collaborative learning processes. Based on the analysis, we propose a CSCL scripting language. This paper presents the conceptual framewo
Author(s): Miao Yongwu,Hoeksema Kay,Hoppe Ulrich,Harrer Andre

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Facilitating Knowledge Convergence in Videoconferencing Environments: The Role of External Represent
The study analyzed how two types of graphical representation tools influence the way in which dyads use shared and unshared knowledge resources in different collaboration scenarios, and how learners represent and transfer shared knowledge under these different conditions. We varied the type of graphical representation (content-specific vs. contentunspecific) and the collaboration scenario (videoconferencing vs. face-to-face). 64 university students participated. Results show that learning partne
Author(s): Fischer Frank,Mandl Heinz

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Supporting information comparisons in example-based hypertext environments
Global comparisons of learning from hypertext and traditional text have yet failed to show major advantages concerning the effectiveness of hypertext learning. In the current paper it is proposed that an effective hypertext design needs to be based on thorough cognitive task analyses with regard to structures, processes, and resources that are required to benefit from a specific learning approach. This claim is illustrated by two experiments, in which we investigated two methods for supporting e
Author(s): Gerjets Peter,Scheiter Katharina,Schuh Julia

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