Awareness of the capabilities and use of social software attributes within and outside the education
This paper reports early findings of an ongoing study to determine the use and impact of social educational software at undergraduate level. It summarizes the theoretical background to the educational use of social software and suggests directions for future research. The primary aim of the study was to capture and describe the extent and patterns of use of educational software and Web 2.0 technologies among first year undergraduate technology students taking the Web Development module. Results
Author(s): Stepanyan Karen,Mather Richard,Payne Janet

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XML and Databases for E-Learning Applications
XML has become a standard format in information exchange and integration on the Web. Much research has been conducted in recent years on XML technology, which has led to new developments in this field. The effective combination of XML and relational databases for portable Internet data exchange and data management is the technology platform of choice for the Internet Applications. Our paper describes the relationship between XML and relational databases and its potential as an enabling technolog
Author(s): El-Sofany Hosam F.,Ghaleb Fayed F. M.,Daoud Sameh

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To set up pedagogical experiments in a virtual lab: methodology and first results
This paper concerns a methodology for setting up web based experiments by distinguishing two perspectives: the learning perspective (which tasks will be scheduled for pupils and tutors, how they are planned and what learning objectives they may attempt), and separately, the experiment perspective (how teachers or researchers may use trails of this experiment, the first to improve their teaching, the last to various research objectives). The both are described by computable “scenarios” expresse
Author(s): Lejeune Anne,David Jean-Pierre,Martel Christian,Mi

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Introduction of Computer Studies to non-science university students: The Sri Lankan experience
Introduction of computer studies as a subject to students in the Faculties of Humanities and Social Sciences in Sri Lankan universities is a relatively recent experience. University of Kelaniya was the first university in Sri Lanka that offered computer studies as a subject to its Bachelor of Arts Degree programme starting in 2001. This paper attempts to analyze the relative performance of science and non-science students offering the same module under the new computer studies curriculum.
Author(s): de Silva Chandima H.

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Designing and Supporting Collaborative Modelling Activities in the Classroom
Over the last ten years, we have observed an increasing interest of the “computers in education” and other related research communities in supporting not only individual learners but also learning groups. The most prominent scenarios in this line of research and development have certainly been centred around virtual learning groups using computerised communication and cooperation facilities. From a technology point of view, the focus of this work has been on synchronous and asynchronous inform
Author(s): Hoppe Ulrich,Pinkwart Niels,Lingnau Andreas,Hofman

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Analysis Methods for Collaborative Models and Activities
A classification of analysis methods for CSCL systems is presented which uses as one dimension the distinction into summary analysis and structural analysis and as another distinction different types of raw data: either user actions or state descriptions. The Cool Modes environment for collaborative modeling enables us to explore the whole spectrum of analysis methods. Action logging is based on the MatchMaker communication server underlying Cool Modes. Example instances for several analysis met
Author(s): Gaßner Katrin,Jansen Marc,Harrer Andreas,Herrmann

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Multimodality in Online Language Learning Environments : Looking for a methodology
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Author(s): Lamy Marie-Noëlle

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Cowos: A Model of Collective Work Situations to Support Modelling and Simulation Based Approaches of
This paper describes an operational model of collective work situations. This model is rooted in the CHAT theory. It allows creating multi-agent simulations where the agents’ behaviour is defined in terms that make salient organization issues, and allows building learning situations that focus on making students consider explicitly these issues.
Author(s): Taurisson Neil,Tchounikine Pierre

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Using mobile technologies for multimedia tours in a traditional museum setting
Mobile technology was used to deliver learner-centred experiences to visitors at a geology museum without compromising the museum’s aesthetic appeal. Two Flash-based multimedia tours were developed for the Hypertag Magus Guide system and trialled with 25 visitors in November 2005. Trial participants found the system fun and easy to use, though they requested headphones in order to hear the audio clearly. Several suggestions were provided to improve the tours including creating stronger links b
Author(s): Naismith Laura,Smith M. Paul

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Δραστηριότητες Μοντελοποίησης με χρήση Η/Υ στη Β’θμια
Η εργασία αυτή επιχειρεί να αναδείξει την επιστημολογική αξία των μοντέλων, το ρόλο των Η/Υ στη σύγχρονη επιστημονική μοντελοποίηση και τις δυνατότητες διδακτικής αξιοποίησής τους. Σημειώνεται η έλλειψη σαφούς ανάδειξης της έννοιας του μοντέλου στη διδασκαλία των θετικώ
Author(s): Fessakis George,Dimitracopoulou Angelique,Kalabasi

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Physics learning with a computer Algebra systems: Towards a learning environment that promotes enhan
To become proficient problem-solvers, physics students need to form a coherent and flexible understanding of problem situations they are confronted with. This is important both for solving problems and for interpreting solutions. Still, many students have only a limited representation of the problems they are working on. Therefore, we devised an instructional approach to promote students' understanding of these problems, and to support them in forming associations between problem features and so
Author(s): Savelsbergh Elwin,Ferguson-Hessler Monica G. M.,de

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Combining heuristics and formal methods in a tool for supporting simulation-based discovery learning
This paper describes the design of a tool to support learners in simulation-based discovery learning environments. The design redesigns and extents a previous tool to overcome issues that came up in a classroom learning setting. The tool focuses on supporting learners with experimentation to identify or test hypotheses. The aim is not only to support learning domain knowledge, but also learning discovery learning skills. For this purpose the tool uses heuristics and formal methods to assess the
Author(s): Veermans Koen,Van Joolingen Wouter

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Internet Scout Project
Dartmouth College's introductory chemistry course program has a Web site that is worth a look by students and professors of chemistry at other institutions. Visitors to the site can ignore the exam and grading sections and head straight to the Java applets. With these nine, nifty mini-tutorials, students can create a custom periodic table, play fill-in-the-blank periodic table puzzles, run virtual labs on anions and cations, construct a visible spectrum, practice least-squares regressions, and m
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Designing integrative scripts
Scripts structure the collaborative learning process by constraining interactions, defining a sequence of activities and specifying individual roles. Scripts aim at increasing the probability that collaboration triggers knowledge generative interactions such as conflict resolution, explanation or mutual regulation. Integrative scripts are not bound to collaboration in small groups but include individual activities and class-wide activities. These pre- and poststructuring activities form the dida
Author(s): Dillenbourg Pierre,Jermann Patrick

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Internet Scout Project
Southern Florida contains some of the most unique landscape and biology in the US. The US Geological Society and Southern Florida Information Access (SOFIA) maintains the South Florida Virtual Tour in hopes of sharing the beauty of the area and promoting its protection. Visitors can tour sixteen areas (e.g., the Everglades and the Florida Keys); view images (still and 360 degree), illustrations, and maps; and read simple but informative descriptions about the landscape and biota. The site is eas
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Valdosta State University's Virtual Museum of Fossils
Valdosta State University's Virtual Museum of Fossils offers information on animals since the Precambrian era. The website offers two navigation options. In the Find an Animal section, users can view fossils by clicking on different areas of the geologic timescales for Prokaryotes, Eukaryotes, Invertebrates, and Vertebrates. In the Choose a Time section, students can learn about the major characteristics of each era. For each period, this link also offers a map of the world, the characteristics
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Internet Scout Project
GeoVRML is an official Working Group of the Web3D Consortium (http://www.web3d.org/) and its goal is to develop tools and recommended practice for using the Virtual Reality Modeling Language (VRML) to represent geographical data. The idea is that geo-referenced data (maps and 3-D terrain models) can be viewed over the web using a standard VRML plugin. GeoVRML Working Group has a mailing list where discussions and developments are posted. Specifications, source code, examples, tools and the accom
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Adaptive and Intelligent Web-based Educational Systems
daptive and intelligent Web-based educational systems (AIWBES) provide an alternative to the traditional “just-put-it-on-the-Web” approach in the development of Web-based educational courseware (Brusilovsky & Miller, 2001). AIWBES attempt to be more adaptive by building a model of the goals, preferences and knowledge of each individual student and using this model throughout the interaction with the student in order to adapt to the needs of that student. They also attempt to be more intelligen
Author(s): Brusilovsky Peter,Peylo Christoph

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Do two heads search better than one? Effects of student collaboration on Web search behavior and sea
This study compared Pairs of students with Single students in Web search tasks. The underlying hypothesis was that peer-to-peer collaboration encourages students to articulate their thoughts, which in turn has a facilitative effect on the regulation of the search process as well as search outcomes. Both hypotheses were supported by the results. Pairs located the target information more often and in less time than Singles did. Pairs also employed a richer repertoire of search strategies and were
Author(s): Lazonder Ard

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Origins
Lets us look over the shoulders of scientists and glimpse the often-unseen moments of investigation. Take virtual field trips to eight observatories -- Arecibo, where astrobiologists search for signs of life beyond the solar system; Las Cuevas, a research station in Central America's largest remaining rainforest; and others. See interviews, photos, and broadcasts that explore the origins of matter, the universe, and life itself.
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