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Kher Hui (Marina) Ng

Associate Professor,

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Biography

Dr Marina Ng is an Associate Professor and research member of the Mixed Reality Lab (MRL) UK and Malaysia.

Dr Marina Ng's research started in 2000 through her final year project at Multimedia University, Malaysia, which resulted in several journal and conference publications, a patent application and university grants. She was awarded the prestigious British Chevening Scholarship to pursue her postgraduate studies in the UK where she had the privilege of joining the Mixed Reality Lab, University of Nottingham UK. In 2002, she was awarded a Master of Research (MRes) from the School of Computer Science, University of Nottingham UK. In 2006, she completed her PhD within 3 years of starting under the supervision of Prof Steve Benford and Dr Boriana Koleva. It was awarded without conditions (one of the few in the school's history to have achieved this).

She is now based in University of Nottingham Malaysia Campus.

Expertise Summary

Dr Marina Ng's research expertise is in the field of Human-Computer Interaction (HCI), specialising in mobile, mixed reality and Internet of Things (IoT). She has been developing novel interactive technologies - merging physical and digital interactions to explore new ways of living, playing and working. She has extensive experience in conducting interdisciplinary research, employing ethnography, user-centred design, iterative prototyping and participatory design approach, and also deploying and studying them 'in the wild'.

Teaching Summary

Dr Marina Ng is the module convenor of the following modules: COMP2025 - Human-Computer Interaction (2nd year module). COMP3042 - Fundamentals of Information Visualisation and COMP3045 - Information… read more

Research Summary

Developing IoT Toolkit for making cultural serious games

  • Research explores a toolkit that allows users with no programming experience to create IoT serious games for cultural learning.

IoT Storytelling Authoring Toolkit

  • A research collaboration with the School of Education, UNM to improve literacy learning among students through IoT Storytelling.

Using Serious Games for creating awareness in Epilepsy

  • A research collaboration with University of Malaya Hospital to develop serious games to educate patients, families and the public on Epilepsy.

Recent Publications

Dr Marina Ng is the module convenor of the following modules: COMP2025 - Human-Computer Interaction (2nd year module). COMP3042 - Fundamentals of Information Visualisation and COMP3045 - Information Visualisation Project; and COMP3047 - Schools Experience (Final Year modules).

Past Research

Designing for Cultural Reflection

  • A research collaboration between Baba Nyonya Heritage Museum, Malacca and University of Nottingham to develop museum interactive installations to promote cultural reflection

Augmenting learning with personal mobile technology

  • A research collaboration between Royal Selangor Pewter and University of Nottingham to augment learning and visitor experience through the development of Internet of Things (IOT)-enabled pewter objects

Mobile Garden Guide based on Artcodes

  • A research collaboration between Crops for the Future (CFF) and University of Nottingham to support informal learning experience in public setting based on Artcodes, a new visual recognition system.

Using Serious Games for Teaching and Learning Immunology

  • An interdisciplinary project that aims to develop and evaluate serious games as a means to teach human immunology.

TraceIT

  • A research project in partnership with Dyslexia Centre Malaysia to develop an air tracing reading tool for children with Dyslexia.

Understanding Underutilisation

  • A research collaboration between UNMC, Crops for the Future (CFF) and Horizon UK to understand why people buy/ or not buy underutilised fruits and vegetables.

Motivating Mobility

  • A multi-centre interdisciplinary project to develop novel interactive systems to promote physical activity for recovery of upper limb function post-stroke

E-Science Usability for Schools

  • Worked in a multi-partner interdisciplinary project to create a usable and reusable toolkit that supports teachers in creating new learning experiences

Fairground THRILL

  • Worked in a multi-partner interdisciplinary project to explore the relation between thrill and pleasure using wearable, wireless telemetry systems
  • Involved in the design and staging of a series of public exhibition and evaluation in Science Museum London

INSCAPE

  • Team member of an European Integrated Project involving interdisciplinary multi-partners that aimed to develop a software suite for authoring, publishing and experiencing interactive multimedia stories and content

EQUATOR

  • A £10million project bringing together researchers from eight UK institutions which focused on the integration of physical and digital interaction
  • Carried out PhD research, by extending Pin&Play infrastructure, in collaboration with EQUATOR partner, to develop a tangible pin-board with actuated pins

Situated Hybrid Assemblies in Public Environments (SHAPE)

  • A multi-partner interdisciplinary project combining social and computer science expertise to develop and evaluate assemblies of hybrid, mixed reality artefacts in public place

Virtual Learning Environment Terminal (VLET)

  • Research into the development of multimedia textbook for engineering courses with extension to integrate multi-modal interfaces

School of Computer Science

University of Nottingham
Jubilee Campus
Wollaton Road
Nottingham, NG8 1BB

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