D'CRUZ, M., PATEL, H., HALLEWELL, M., SALANITRI, D., VELZEN, J. and PICINALI, L., 2017. Novel 3D games for people with and without hearing loss KULIK, A., KUNERT, A., BECK, S., MATTHES, C. F., SCHOLLMEYER, A., KRESKOWSKI, A., FRÖHLICH, B., COBB, S. and D’CRUZ, M., 2017. Virtual valcamonica: Collaborative exploration of prehistoric petroglyphs and their surrounding environment in multi-user virtual reality: Presence: Teleoperators and Virtual Environments Presence: Teleoperators and Virtual Environments. 26(3), 297-321 PATEL, H., COBB, S., HALLEWELL, M., D'CRUZ, M., EASTGATE, R., PICINALI, L. and TAMASCELLI, S., 2016. User involvement in design and application of virtual reality gamification to facilitate the use of hearing aids. In: Proceedings of Interactive Technologies and Games (ITAG) Conference 2016.. (In Press.)
FEI, T., DE JOUX, N., KEFALIDOU, G., D'CRUZ, M. and SHARPLES, S., 2016. Towards understanding information needs and user acceptance of mobile technologies to improve passenger experience in airports In: European Conference on Cognitive Ergonomics (ECCE). To appear in Proceedings (In Press.)
LANGLEY, A., LAWSON, G., HERMAWATI, S., D'CRUZ, M., APOLD, J., ARLT, F. and MURA, K., 2016. Establishing the Usability of a Virtual Training System for Assembly Operations within the Automotive Industry: Human Factors and Ergonomics In Manufacturing Human Factors and Ergonomics In Manufacturing. LEWIS, L., PATEL, H., COBB, S., D'CRUZ, M., BUES, M., STEFANI, O. and GROBLER, T., 2016. Distracting people from sources of discomfort in a simulated aircraft environment: Work Work. 54(4), 963-979 LEWIS, L., PATEL, H., COBB, S., D'CRUZ, M., BUES, M., STEFANI, O. and GROBLER, T., 2016. Distracting people from sources of discomfort in a simulated aircraft environment: Work Work. 54(4), 963-979 HERMAWATI S, LAWSON G, D'CRUZ M, ARLT F, APOLD J, ANDERSSON L, LÖVGREN MG and MALMSKÖLD L, 2015. Understanding the complex needs of automotive training at final assembly lines. Applied ergonomics. 46 Pt A, 144-57 EASTGATE, R., PICINALI, L., PATEL, H. and D'CRUZ, M., 2015. 3D Games for Tuning and Learning about Hearing Aids: Hearing Journal Hearing Journal. 69(4), 30-32 EASTGATE, R., PICINALI, L., PATEL, H. and D'CRUZ, M., 2015. 3D Games for Tuning and Learning about Hearing Aids: Hearing Journal Hearing Journal. 69(4), 30-32 EASTGATE, RM., WILSON, JR. and DCRUZ, MD., 2014. Structured Development of Virtual Environments. In: HALE, KS. and STANNEY, KM., eds., Handbook of Virtual Environments: Design, Implementation, and Applications 2. CRC Press. 353 - 389
FLOYDE, A., LAWSON, G., SHALLOE, S., EASTGATE, R. and D'CRUZ, M., 2013. The design and implementation of knowledge management systems and e-learning for improved occupational health and safety in small to medium sized enterprises Safety Science. 69-76
LAWSON. G., HERMAWATI, S., D'CRUZ, M., COBB, S. and SHALLOE, S., 2012. Human Factors research methods in the design and evaluation of applied virtual environments. Dutch Journal of Ergonomics. 37(3), 5-10
LISTON, PAUL M., KAY, ALISON, CROMIE, SAM, LEVA, CHIARA, D'CRUZ, MIRABELLE, PATEL, HARSHADA, LANGLEY, ALYSON, SHARPLES, SARAH and AROMAA, SUSANNA, 2012. Evaluating the iterative development of VR/AR human factors tools for manual work WORK-A JOURNAL OF PREVENTION ASSESSMENT & REHABILITATION. 41, 2208-2215
LAWSON, GLYN and D'CRUZ, MIRABELLE, 2011. Ergonomics Methods and the Digital Factory DIGITAL FACTORY FOR HUMAN-ORIENTED PRODUCTION SYSTEMS: THE INTEGRATION OF INTERNATIONAL RESEARCH PROJECTS. 23-34
EDLIN-WHITE, ROB, COBB, SUE, D'CRUZ, MIRABELLE, FLOYDE, ANNE, LEWTHWAITE, SARAH and RIEDEL, JOHANN, 2011. Accessibility for Older Users through Adaptive Interfaces: Opportunities, Challenges and Achievements HUMAN-COMPUTER INTERACTION: TOWARDS MOBILE AND INTELLIGENT INTERACTION ENVIRONMENTS, PT III. 6763, 483-489
GOLIGHTLY, D., D'CRUZ, M., PATEL, H., PETTITT, M., SHARPLES, S., STEDMON, A. and WILSON, JR., 2010. Novel interaction styles and complex working contexts. In: M. ALBERS and BRIAN STILL, eds., Usability of Complex Information Systems: Evaluation of User Interaction CRC Press, Taylor and Francis. 281-303
LISTON, PAUL, CROMIE, SAM, LEVA, MARIA-CHIARA, HELIN, KAJ and D'CRUZ, MIRABELLE, 2010. ManuVAR Training: Supporting the Implementation and Design of VR/AR Quality-improvement Tools for Manual Handling ADVANCES IN OCCUPATIONAL, SOCIAL, AND ORGANIZATIONAL ERGONOMICS. 653-663
KRASSI, BORIS, D'CRUZ, MIRABELLE and VINK, PETER, 2010. ManuVAR: A Framework for Improving Manual Work Through Virtual and Augmented Reality ADVANCES IN OCCUPATIONAL, SOCIAL, AND ORGANIZATIONAL ERGONOMICS. 725-734
SACCO, M., REDAELLI, C., CONSTANTINESCU, C., LAWSON, G., D CRUZ, M. and PAPPAS, M., 2007. DiFac: Digital Factory for Human Oriented Production System LECTURE NOTES IN COMPUTER SCIENCE. NUMB 4553, 1140-1149 SACCO, MARCO, REDAELLI, CLAUDIA, CONSTANTINESCU, CARMEN, LAWSON, GLYN, D'CRUZ, MIRABELLE and PAPPAS, MENELAOS, 2007. DiFac: Digital factory for human oriented production system HUMAN-COMPUTER INTERACTION, PT 4, PROCEEDINGS. 4553, 1140-1149
WILSON, JR and D'CRUZ, M, 2006. Virtual And Interactive Environments For Work Of The Future International Journal Of Human-Computer Studies. 64(3), 158-169 RONKKO, J, MARKKANEN, J, LAUNONEN, R, FERRINO, M, GAIA, E, BASSO, V, PATEL, H, D'CRUZ, M and LAUKKANEN, S, 2006. Multimodal Astronaut Virtual Training Prototype International Journal Of Human-Computer Studies. 64(3), 182-191 WILSON,J.R., EASTGATE,R.M. and D'CRUZ,M., 2003. Structured development of virtual environments. In: STANNEY, K., ed., Handbook of Virtual Environments Erlbaum (Lawrence) Associates Ltd,. 353-378
WILSON, JOHN R, BROWN, DAVID J, COBB, SUSAN V, DCRUZ, MIRABELLE M and EASTGATE, RICHARD M, 1995. Manufacturing operations in virtual environments (MOVE) Presence-Teleoperators and Virtual Environments. 4(3), 306-317