Digital Innovations in Healthcare and Education

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Featured research:

Are colours important in exergames for seniors? 

This project aims to identify the most suitable colours to use in physical training games for seniors (people aged 65+). 

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User-centred design for seniors in exergames

Developing a user-centred design protocol for physical training games targeting seniors. 

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Gamification & behavioural change: techniques for health social media

A collaborative effort towards the creation of a book chapter entitled: Gamification & behavioural change: techniques for health social media. 

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Completed projects

Online social exergames for seniors: a pillar of gamification for clinical practice 

The population is getting older, and the resources for care will be even more limited in the future than they are now. So, it’s becoming increasingly important for society that seniors can look after themselves for as long as possible, while maintaining a high quality of life. Physical activity plays a huge part keeping fit, while social contact is important for quality of life.

Our work combined both of those elements, providing state-of-the-art online social exergames for seniors, with glimpses of their opinions and game limitations. It emphasised the importance of motivational techniques and the impact exergames can have on older people. We focused on how health games can be used for physical training and rehabilitation, exploring future opportunities for gamification in eHealth and discussing the respective challenges.

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GameUp: Exergames for mobility – A project to keep elderly people active

Across Europe, the demographic shift towards an ageing population presents a big challenge. Healthcare resources are limited, so it’s important that the seniors of tomorrow are able to stay healthy and look after themselves as long as possible. Physical activity is very important for mobility and wellbeing, but it can be hard to get motivated to exercise alone at home. Within rehabilitation, there’s also a need for a more engaging approach than just a sheet of exercises. 

The GameUp project developed fun, motivational exergames particularly targeting the elderly. We took a user-centred approach, collaborating with physiotherapists to make sure the movements we built into the games were good for flexibility, leg strength and balance. Kinect games were developed that could be played at several levels, so those who are at risk of falling could play while seated. The results are featured in our professional portal so they can be used as a rehabilitation tool. 

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Digital Innovations in Healthcare and Education Research Group

The University of Nottingham
School of Health Sciences
Queen's Medical Centre
Nottingham, NG7 2HA

telephone: +44 (0)115 823 0909