The workshop aims to explore the potential of our models and framework to design characters (their personality, emotions and personality) for games. The models and framework allow the game designer to design a social and emotional game companions to enhance their believability and the quality of player’s interaction and experience. In the workshop, the participants will be given an opportunity to design three game characters using our framework [1][2], followed by discussions of individual requirements you to collaborate on. Free lunch will be provided.
Anyone who is a a professional in game industry or have experience in designing a game or a character for game.
The workshop will take place on either 20th or 21st June - the date will be arranged depending on the participants' availability. If you are interested in taking part in this study, please reigster with the link above.
[1] Chowanda, A., Blanchfield, P., Flintham, M. and Valstar, M., 2014, August. ERiSA: Building emotionally realistic social game-agents companions. In International Conference on Intelligent Virtual Agents, Lecture Notes in Artificial Intelligent (pp. 134-143). Springer International Publishing.
[2] Chowanda, A., Blanchfield, P., Flintham, M. and Valstar, M., 2016, May. Computational Models of Emotion, Personality, and Social Relationships for Interactions in Games. In Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems (pp. 1343-1344). International Foundation for Autonomous Agents and Multiagent Systems.