Mixed Reality Laboratory
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Interactive works

The Mixed Reality Lab (MRL) has co-produced a number of renowned and provocative prototypical artefacts, interactive exhibits, and engaging artistic experiences. In doing this, we have worked with a range of exceptional local, national, and international artists throughout the last twenty years.

2019

A participant uses the VRtefact system—wearing a VR headset—in front of a green screen, while a researcher watches them
VRtefacts
 

 

2018

The Enchanted Forest at Theatre Hullabaloo
The Enchanted Forest
Promotional image for The MOMENT
The MOMENT
 

 

2017

A Disklavia piano with the Climb! animation in the background
Climb!
A student walking through the Data Journeys Archway
Data Journeys Archway
People wearing VR headsets in the Thresholds set
Thresholds
 
Participants riding the VR Playground swings
VR Playground
 

 

2016

Prof. Steve Benford in front of the Carolan Guitar
Carolan Guitar
Dancer in the performance of Digitopia
Digitopia
A horse grazing in a field
Horse Automated Behaviour Identification Tool
 
The Institute of Digital Life and Ephemera text-based logo
Institute of Digital Life and Ephemera
 

 

2015

A person drawing on a map, which is part of the Augmented Bird Table
Augmented Bird Table
Participants reading and playing with the specially crafted materials
Imagine Digital
A photo of Karen
Karen
 
A photo of the teacups, with sensory data projected in the backdround
Storm in a Teacup
The Touchomatic arcade machine
Touchomatic
 

 

2014

Movement in Embodied Adaptive Architecture demonstrator in action
Movement in Embodied Adaptive Architecture
The Prediction Machine at Nottingham Contemporary
The Prediction Machine
 

 

2013

Ministry of Provenance preroll screen
Ministry of Provenance
 

 

2012

This is who delivers crucial information during the game
Cargo
A person playing I'd Hide You
I'd Hide You
AMBER graffiti by DILK
The Malthusian Paradox
 
The Screens in the Wild logo
Screens in the Wild
 

 

2010

The Bronco in the background with its controls in the foreground
Broncomatic
Animated avatars—this is what Exploding Places looks like
Exploding Places
 

 

2009

Steve Benford with ExoBuilding
ExoBuilding
Two people sitting across a table in Ulrike and Eamon Compliant
Ulrike and Eamon Compliant
 

 

2008

Two participants in Anywhere Somewhere Everywhere walking on the streets of Nottingham
Anywhere Somewhere Everywhere
 

 

2007

A figurine sitting down, as part of Day of the Figurines
Day of the Figurines
Riders on the Fairground Thrill Laboratory
Fairground Thrill Laboratory
Three hearts projected onto the wall of Broadway Cinema, Nottingham
Love City
 
A player holding their camera phone in MobiMissions
MobiMissions
Looking into a cupboard next to a Danger–240 volts sign
Prof. Tanda's Guess-a-Ware
A Rider Spoke player on their bicycle
Rider Spoke
 
Riders strapped in and ready to ride Oblivion at Alton Towers
Thrill Laboratory: Oblivion
 

 

2005

Flypad in action
Flypad
 

 

2004

A player looking at their phone during I Like Frank
I Like Frank
 

 

2003

A player holding their handheld device in Can You See Me Now?
Can You See Me Now?
The Savannah logo
Savannah
A person looking across a road while playing Uncle Roy All Around You
Uncle Roy All Around You
 

 

2001

The design of the Augurscope
Augurscope
 

 

1999

A virtual player in Desert Rain
Desert Rain
 

 

Mixed Reality Laboratory

University of Nottingham
School of Computer Science
Nottingham, NG8 1BB


email: mrl@cs.nott.ac.uk