Triangle

Course overview

Discover computer science

Develop a thorough understanding of core topics in computer science - both theoretical and practical - and a wide range of technical and analytical skills.

You will spend your third year working on an industry placement giving you the opportunity to further develop your skills, enhance your employability and make professional contacts.

Key facts

  • Gain hands-on experience with web and mobile applications, games, social networks, and artificial intelligence.
  • Access 24-hour dedicated computer labs, group and private study spaces, a pool of Linux workstations, virtual servers and more.
  • Study in a UK top 10 computer science department for research (Research Excellence Framework, 2014)
  • Study a course accredited by the BCS and compliant with the Association for Computing Machinery (ACM) and the Institute of Electrical and Electronic Engineers (IEEE) curriculum guidance.

Prior-programming experience

Programming experience is not compulsory for entry to any of our courses. The first year is designed to bring all students to the same level of knowledge and skill.

Unlock your potential

If you want to understand how to program today's computers and to design and implement the systems of the future, then computer science at Nottingham is for you. 

At Nottingham, you will learn:

  • current computing practice that can be applied immediately after graduation
  • foundational aspects of computing that will be of lasting value as technology changes over time
  • research-level topics that will play an important role in future developments

Jubilee Campus

Futuristic architecture, eco-friendly buildings and innovative technologies make Jubilee Campus an inspiring place to be. Highlights include a library on the lake and the Aspire sculpture, one of the tallest free-standing public works of art in the UK. 

Over 6,000 undergraduate and postgraduate students study on Jubilee Campus along with researchers working in our many centres and institutes. 

The campus has everything you need to experience student life. There are cafes, restaurants and halls of residences as well as a Students’ Union shop and a sports centre.

As Jubilee Campus is only a short walk or free hopper bus ride from University Park Campus, you can take advantage of social activities on both campuses. Jubilee is less than two miles away from the city centre. Regular bus connections make travelling to and from the city quick and easy.  

Take a look at the School of Computer Science Instagram to see what life on campus is like. 


Entry requirements

All candidates are considered on an individual basis and we accept a broad range of qualifications. The entrance requirements below apply to 2020 entry.

UK entry requirements
A level AAA (AAB if you have an A in computer science/computing)

Please note: Applicants whose backgrounds or personal circumstances have impacted their academic performance may receive a reduced offer. Please see our contextual admissions policy for more information.

Required subjects

Five GCSEs including maths, 5 (B) or above

IB score 34 with 5 in maths at Standard/Higher Level or GCSE maths, 5 (B) or above. 32 with 6 in HL computer science, and 5 in maths at Standard/Higher Level or GCSE maths, 5 (B) or above

A levels and GCSEs

A levels: AAA (AAB if you have an A in computer science/computing)

(Please note, A level ICT or IT do not qualify for the lower entry requirements)

Required subjects: 5 GCSEs at grade 5 (B) or above including mathematics

English language requirements

IELTS 6.5 (no less than 6.0 in any element)

For details of other English language tests and qualifications we accept, please see our entry requirements page.

If you require additional support to take your language skills to the required level, you may be able to attend a presessional course at the Centre for English Language Education, which is accredited by the British Council for the teaching of English in the UK. 

Students who successfully complete the presessional course to the required level can progress onto their chosen degree course without retaking IELTS or equivalent.

Alternative qualifications 

For details see alternative qualifications page.

foundation year is available for all our courses.

Flexible admissions policy

In recognition of our applicants’ varied experience and educational pathways, the University of Nottingham employs a flexible admissions policy. We may make some applicants an offer lower than advertised, depending on their personal and educational circumstances. Please see the University’s admissions policies and procedures for more information.

Mature Students

At the University of Nottingham, we have a valuable community of mature students and we appreciate their contribution to the wider student population. You can find lots of useful information on the mature students webpage.

Learning and assessment

How you will learn

How you will be assessed

Teaching

You will learn through a wide variety of activities including formal lectures, small-group tutorials, practical computer labs, and self-directed study. 

Assessment

Lecture-based modules will typically be assessed at the end of each semester. 

A substantial number of computer science modules have an element of practical coursework. 

Study support

As well as receiving support from your personal tutor, you will also have access to our first-year Peer Mentoring Scheme.

Study abroad

The University offers a range of study abroad opportunities. Visit the Computer Science website to find out more.

Year in industry

On completion of Part I, students will spend a year in industry.

During this year, students will be visited at least twice by academic staff and will prepare a reflective report on their work and experience. The report will be assessed, but not credit-bearing. Successful completion of an industrial placement report will allow the student to progress to Part II of the BSc with Year in Industry.

Failure to complete a placement or an appropriate reflective report will result in the student progressing to the BSc in Computer Science (G400).

Study Abroad and the Year in Industry are subject to students meeting minimum academic requirements. Opportunities may change at any time for a number of reasons, including curriculum developments, changes to arrangements with partner universities, travel restrictions or other circumstances outside of the university’s control. Every effort will be made to update information as quickly as possible should a change occur.

Modules

Explore the key concepts and tools underpinning modern computer science and learn to work in a variety of programming paradigms including imperative, object-oriented and functional languages such as C, Java and Haskell.

  • Study the architecture of computers at the chip and system level
  • Explore the basics of artificial intelligence
  • Meet the areas of mathematics you will need later in the course

Core modules

Programming and Algorithms

The module introduces basic principles of programming and algorithms. It covers fundamental programming constructs, such as types and variables, expressions, control structures, and functions.

You'll learn how to design and analyse simple algorithms and data structures that allow efficient storage and manipulation of data. You'll also become familiar with basic software development methodology.

You will spend around six hours per week in lectures, computer classes and tutorials.

Computer Fundamentals

You will gain a basic understanding of the fundamental architecture of computers and computer networks.

You’ll learn how the simple building blocks of digital logic can be put together in different ways to build an entire computer.

You’ll also learn how modern computer systems and networks are constructed of hierarchical layers of functionality which build on and abstract the layers below.

You will spend five hours per week in tutorials, lectures and computer classes.

Systems and Architecture

This module runs alongside 'Computer Fundamentals' and provides an expanded view by considering how real computer systems (such as ARM, x86, Linux and *BSD) and networks work.

You’ll also cover the principles of the lower level implementation of I/O using polling and interrupts, and the use of exceptions; how memory and storage are organized as well addressing the issues arising from multicore systems. 

You’ll spend around five hours per week in tutorials, lectures and computer classes.

Mathematics for Computer Scientists

You’ll cover the basic concepts in mathematics which are of relevance to the computer scientists.

These include:

  • logic
  • sets
  • functions and relations
  • graphs
  • induction
  • basic probability
  • statistics and matrices
Database and Interfaces

This module considers both the structure of databases, including how to make them fast, efficient and reliable, and the appropriate user interfaces which will make them easy to interact with for users. You will start by looking at how to design a database, gaining an understanding of the standard features that management systems provide and how you can best utilise them, then develop an interactive application to access your database.

Through the lectures and computing sessions you will learn how to design and implement systems using a standard database management system, web technologies and GUI interfaces through practical programming/system examples.

Software Engineering

This module focuses on the fact that programming is only one step of the larger Software Engineering Process. To develop good software, you must gather requirements, design it well, plan the development, do the programming, have a testing strategy, test the parts and the product as a whole, and have a maintenance strategy for fixing the things that no one (even the client) imagined were important until it after it was delivered.

Software Engineering is a process that is much more than just programming. You'll spend two-three hours per week discussing the stages of the Software Engineering process in lectures, whilst carrying out activities in labs that help you understand the underlying issues.

Programming Paradigms

In this module you will learn the basic principles of the object-oriented and functional approaches to programming, using the languages Java and Haskell. You will also see how they can be used in practice to write a range of different kinds of programs.

Fundamentals of Artificial Intelligence

You will gain a broad overview of the fundamental theories and techniques of artificial intelligence (AI).

You’ll explore how computers can produce intelligent behaviour, and will consider topics such as the history of AI, AI search techniques, neural networks, data mining, philosophical and ethical issues, and knowledge representation and reasoning.

You will spend two hours per week in lectures for this module. 

The above is a sample of the typical modules we offer but is not intended to be construed and/or relied upon as a definitive list of the modules that will be available in any given year. Modules (including methods of assessment) may change or be updated, or modules may be cancelled, over the duration of the course due to a number of reasons such as curriculum developments or staffing changes. Please refer to the module catalogue for information on available modules. This content was last updated on Tuesday 11 August 2020.

Put the theory and skills you have learned in year one into practice by taking part in a software engineering group project, many of which have an industry partner.

Study programming and the underlying theory of computation in greater depth, exploring more advanced algorithms and their use in operating systems.

Begin to shape your own course in the second semester by choosing modules on topics in different areas of computer science, including:

  • human-computer interaction
  • image processing
  • C++ programming
  • functional programming
  • advanced artificial intelligence

Core modules

Algorithms, Correctness and Efficiency

This module covers important aspects of algorithms, namely their correctness and efficiency.

You’ll study topics such as:

  • proofs in propositional logic and predicate logic
  • classical vs. intuitionistic reasoning
  • basic operations on types
  • verification of list based programs
  • introduction to program specification and program correctness

To address the issue of efficiency we cover the use of mathematical descriptions of the computational resources needed to support algorithm design decisions. The emphasis is upon understanding data structures and algorithms so as to be able to design and select them appropriately for solving a given problem.

Software Engineering Group Project

Working in groups of around five to six people, you’ll be assigned a supervisor who will provide you with a short written description of a computer application to be designed, programmed, and documented during the course of the module.

Each group will meet twice a week, once with your supervisor and once without; you’ll also have four introductory one hour lectures.

Languages and Computation

In this module you will investigate classes of formal language and the practical uses of this theory, applying this to a series of abstract machines ultimately leading to a discussion on what computation is and what can and cannot be computed. You will focus in particular on language recognition, but will study a range of topics including: finite state machines, regular expressions, context-free grammars, Turing machines and Lambda calculus. This module builds on parts of the ACE module addressing data structures and formal reasoning and introduces concepts which are important to understand the analysis of algorithms in terms of their complexity.

Software Application and Design

This module builds on and further develops basic software design practices. It covers design patterns, data processing, regression testing, networking, and GUI programming. You'll learn how to read, understand, modify and extend a large piece of software. You'll become familiar with GUI design guidelines and usability heuristics. You will spend around six hours per week in lectures, computer classes and tutorials.

Operating Systems and Concurrency

 This course covers the fundamental principles that underpin operating systems and concurrency. Topics covered include the architecture of operating systems, process and memory management, storage, I/O, and virtualisation. The principles of concurrency will be introduced from both the perspective of an operating system and user applications. Specific topics on concurrency include: hardware support for concurrency; mutual exclusion and condition synchronisation; monitors; safety and liveness properties of concurrent algorithms, and the use of threads and synchronisation.

Optional methods

Graphical User Interfaces

This module will introduce you to programming concepts and structures by considering the Java Swing packages in depth. You’ll explore a wide range of components, and will consider the other APIs, which allows easy incorporation of high-quality 2D graphics, text, and images in applications, and the use of Integrated Development Environments (IDEs), which simplify the construction of graphical user interfaces. You’ll spend around four hours each week in lectures and computer classes.

Advanced Functional Programming

Building upon the introductory Functional Programming module in year one, you’ll focus on a number of more advanced topics such as: 

  • programming with effects
  • reasoning about programs
  • control flow
  • advanced libraries
  • improving efficiency
  • type systems
  • functional pearls

You’ll spend around four hours per week in lectures and computer classes.

Introduction to Formal Reasoning

Developing the themes of the year one module Mathematics for Computer Scientists, you’ll be introduced to a mathematically rigorous approach to program construction. You’ll study topics such as: proofs in propositional logic and predicate logic; classical vs. intuitionistic reasoning; basic operations on types; verification of list based programs; and introduction to program specification and program correctness. You’ll spend around five hours per week in lectures, tutorials and computer classes. 

Introduction to Image Processing

This module introduces the field of digital image processing, a fundamental component of digital photography, television, computer graphics and computer vision.

You’ll cover topics including:

  • image processing and its applications
  • fundamentals of digital images
  • digital image processing theory and practice
  • applications of image processing

You’ll spend around three hours in lectures and computer classes each week.

Planning, Search and Artificial Intelligence Programming

You’ll be introduced to Artificial Intelligence (AI) algorithms and programming techniques for search and planning. Topics covered include: classical search; search with non-determinism and partial observability; local search; classical planning; reasoning about actions; planning under uncertainty; conditional planning; planning with time and resources; other typical AI problems and how to implement them in an AI programming language.

C++ Programming

You will cover the programming material and concepts necessary to obtain an understanding of the C++ programming language.

You will spend around four hours per week in lectures and computer classes for this module and will be expected to take additional time to practice and to produce your coursework.

Human Computer Interaction

Through two hours of lectures each week, you’ll be given an overview of the field of Human Computer Interaction, which aims to understand people's interaction with technology and to apply this knowledge in the design of usable interactive computer systems. The module will introduce the concept of usability and will examine different design approaches and evaluation methods.

Artificial Intelligence Methods

This module builds on the Fundamentals of Artificial Intelligence module. The emphasis is on building on the AI research strengths in the School.

You will be introduced to key topics such as AI techniques, fuzzy logic and planning, and modern search techniques such as Iterated Local Search, Tabu Search, Simulated Annealing, Genetic Algorithms, and Hyper-heuristics, etc.

You will also explore the implementation of some AI techniques.

The above is a sample of the typical modules we offer but is not intended to be construed and/or relied upon as a definitive list of the modules that will be available in any given year. Modules (including methods of assessment) may change or be updated, or modules may be cancelled, over the duration of the course due to a number of reasons such as curriculum developments or staffing changes. Please refer to the module catalogue for information on available modules. This content was last updated on

With the assistance of our dedicated team, you will spend your third year working in an industrial placement to expand and refine the skills you have built so far in the course.

Employers involved in the programme fully support students' development and provide a constructive learning environment for you to share fresh ideas and further develop your computational knowledge.

We monitor your progress while on placements through visits from academic staff and frequent submissions of a reflective log and progress reports.

Modules

Shape your degree to your own interests by selecting the majority of your modules from an extensive list of options including:

  • machine learning
  • mobile app development
  • intelligent agents
  • computer graphics.

You will also take core modules in professional ethics and computer security. 

Dissertation project

Undertake a large individual dissertation project, agreed in discussion with a supervisor, allowing you to specialise in an area of interest related to the school’s world-leading research activities such as:

  • computer vision
  • artificial intelligence
  • robotics
  • virtual/mixed reality
  • interaction design 

Core modules

Professional Ethics in Computing

The module covers a range of professional, ethical, social and legal issues in order to study the impact that computer systems have in society and the implications of this from the perspective of the computing profession.

In particular, the module covers topics such as introduction to ethics, critical thinking, professionalism, privacy, intellectual and intangible property, cyber-behaviour, safety, reliability accountability, all these within the context of computer systems development.

Computer Security

Spending four hours a week in lectures and computer classes, you’ll cover the following topics:

  • security of the computer
  • security of networks
  • security and the internet
  • software and hardware security
  • mobile security
  • basic cryptography

Optional modules

Individual Dissertation Single Honours

Through a one hour lecture and a tutorial with your supervisor each week, you’ll develop your own independent research project and written report. Topics can range from purely theoretical studies to practical work building a system for a third party.

Automated Decision Support Methodologies

The main aim of this module is to provide a sound understanding of wide range of fundamental concepts, techniques and methods of operational research and artificial intelligence that can help in design of automated intelligent decision support systems. The module will present a variety of applications from industrial and service sectors.

Computability

You’ll begin by considering the attempts to characterise the problems that can theoretically be solved by physically-possible computational processes.

You’ll then consider the area of complexity theory, looking at whether or not problems can be solved under limitations on resources such as time or space. A key topic is an examination of the classes P and NP and the definition of the term NP-complete.

Symbolic Artificial Intelligence

This module examines how knowledge can be represented symbolically and how it can be manipulated in an automated way by reasoning programs.

Some of the topics you’ll cover include:

  • first order logic
  • resolution
  • description logic
  • default reasoning
  • rule-based systems
  • belief networks
Machine Learning

Providing an introduction to machine learning, pattern recognition, and data mining techniques, this module will enable you to consider both systems which are able to develop their own rules from trial-and-error experience to solve problems as well as systems that find patterns in data without any supervision. 

You’ll cover a range of topics including:

  • machine learning foundations
  • pattern recognition foundations
  • artificial neural networks
  • deep learning
  • applications of machine learning
  • data mining techniques
  • evaluating hypotheses

You’ll spend around six hours each week in lectures and computer classes for this module.

Collaboration and Communication Technologies

In this module you’ll consider the design of collaboration and communication technologies used in a variety of different contexts including workplace, domestic and leisure environments.

You’ll consider the basic principles of such technologies, explore the technologies from a social perspective, consider their impact on human behaviour and critically reflect on their design from a human-centred perspective.

You’ll spend around two hours per week in lectures for this module. 

Computer Graphics

You’ll examine the principles of 3D computer graphics, focusing on modelling the 3D world on the computer, projecting onto 2D display and rendering 2D display to give it realism.

Through weekly lectures and laboratory sessions, you’ll explore various methods and requirements in 3D computer graphics, balancing efficiency and realism.

Autonomous Robotic Systems

This module introduces the main concepts of autonomous mobile robotics, providing an understanding of the hardware and software principles appropriate for control, spatial localisation and navigation. The module consists of theoretical concepts around robotic sensing and control in the lectures, together with a strong practical element for robot programming in the laboratory sessions

Fuzzy Sets and Fuzzy Logic Systems

You’ll review classical Boolean logic and set theory, including the common operations of union, intersection and complement.

Fuzzy Logic Systems (FLSs) will be introduced and illustrated in conjunction with examples of real-world applications in industrial control and other areas.

You’ll spend around four hours each week in lectures and workshops, and will be given the opportunity to design, programme and deploy a fuzzy logic system, providing a tangible real-world example of some underlying concepts of FLSs.

Collaboration and Communication Technologies Development Project

You are given the opportunity to combine your developing CCT knowledge with your programming abilities. You have the whole semester to build a working collaborative project either individually, or you can opt to work in a team, and produce a report on how it supports collaboration according to CCT theory. The primary focus is on building a working application, and so existing strong programming ability is required. 

The above is a sample of the typical modules we offer but is not intended to be construed and/or relied upon as a definitive list of the modules that will be available in any given year. Modules (including methods of assessment) may change or be updated, or modules may be cancelled, over the duration of the course due to a number of reasons such as curriculum developments or staffing changes. Please refer to the module catalogue for information on available modules. This content was last updated on

Fees and funding

UK students

£9250
Per year

International students

£23760*
Per year

*For full details including fees for part-time students and reduced fees during your time studying abroad or on placement (where applicable), see our fees page.

If you are a student from the EU, EEA or Switzerland, you may be asked to complete a fee status questionnaire and your answers will be assessed using guidance issued by the UK Council for International Student Affairs (UKCISA) .

Additional costs

As a student on this course, you should factor some additional costs into your budget, alongside your tuition fees and living expenses including travel and living costs associated with the year in industry.

You should be able to access most of the books you’ll need through our libraries, though you may wish to purchase your own copies.

Scholarships and bursaries

Home students*

Over one third of our UK students receive our means-tested core bursary, worth up to £1,000 a year. Full details can be found on our financial support pages.

* A 'home' student is one who meets certain UK residence criteria. These are the same criteria as apply to eligibility for home funding from Student Finance.

International students

We offer a range of international undergraduate scholarships for high-achieving international scholars who can put their Nottingham degree to great use in their careers.

International scholarships

Careers

Skills and employability

 You will graduate with:

  • general knowledge and understanding of computers and computer science
  • specialised knowledge of the theoretical foundations of computer science and other selected topics
  • experience in a variety of techniques and tools needed to solve the different types of problems encountered in the discipline
  • an understanding of the professional, legal and ethical aspects of computer science

Destinations of our graduates

From the smallest start-up to the largest multinational, our students are reshaping the world—are you ready to join them?

Recent graduate destinations include: 

  • software and hardware development
  • financial sector
  • business sector
  • set up your own business
  • teaching
  • industrial research
  • academic research

Average starting salary and career progression

91.8% of undergraduates from the School of Computer Science secured employment or further study within 15 months of graduation. The average annual salary for these graduates was £32,104.*

* HESA Graduate Outcomes Survey 2020 data extracted from the University of Nottingham Graduate Outcomes dashboard.

Studying for a degree at the University of Nottingham will provide you with the type of skills and experiences that will prove invaluable in any career, whichever direction you decide to take.

Throughout your time with us, our Careers and Employability Service can work with you to improve your employability skills even further; assisting with job or course applications, searching for appropriate work experience placements and hosting events to bring you closer to a wide range of prospective employers.

Have a look at our careers page for an overview of all the employability support and opportunities that we provide to current students.

The University of Nottingham is consistently named as one of the most targeted universities by Britain’s leading graduate employers (Ranked in the top ten in The Graduate Market in 2013-2020, High Fliers Research).

British Computer Society

Accredited by BCS, The Chartered Institute for IT for the purposes of fully meeting the academic requirement for registration as a Chartered IT Professional. 

Accredited by BCS, The Chartered Institute for IT on behalf of the Engineering Council for the purposes of fully meeting the academic requirement for Incorporated Engineer and partially meeting the academic requirement for a Chartered Engineer.  

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Important information

This online prospectus has been drafted in advance of the academic year to which it applies. Every effort has been made to ensure that the information is accurate at the time of publishing, but changes (for example to course content) are likely to occur given the interval between publishing and commencement of the course. It is therefore very important to check this website for any updates before you apply for the course where there has been an interval between you reading this website and applying.